Linked by Thom Holwerda on Thu 22nd Apr 2010 22:53 UTC
Games Yesterday Phoronix showed proof of Steam's Linux client existence via its Mac OS X launcher that is currently in closed beta, then this morning they showed further signs of Linux support. Since 2008 it was known that Steam and the Source Engine would come to Linux. As an update, they even pointed out the download link for the Steam Linux binary from their store.
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RE: Steam
by JAlexoid on Fri 23rd Apr 2010 20:37 UTC in reply to "Steam"
Member since:

Steam is just a game distribution platform.

Whats the point if there are no games that can be bought that are Linux compatible? A native client won't be compatible with Wine games unless their added as non-steam game launchers.

In this scenario Steam would be nothing but a program manager for Linux games that have no run-time integration.

They will probably port their Source engine onto Mac and Linux. And since both require OpenGL porting, there is very little else to do.
Mac developers should correct me if I'm wrong, but biggest problem is for applications that use native UI widgets(GTK vs Cocoa). Applications that require little UI widget usage provided by OS/platform and are mainly OpenGL are mostly portable between Win, Linux and Mac.

Reply Parent Score: 2

RE[2]: Steam
by bert64 on Sun 25th Apr 2010 23:32 in reply to "RE: Steam"
bert64 Member since:

It's actually extremely rare for games to use widgets provided by the os, most render their own custom interfaces directly (ie using opengl) and so would be very easily portable between osx/linux.

Reply Parent Score: 2