Linked by Thom Holwerda on Thu 29th Apr 2010 16:59 UTC
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Then the problem becomes if converting over is so easy and Adobe was just 'dragging their feet' why did it take Apple so long to convert their own programs when they are the ones who developed the APIs?
If it is easy, then Apple is in the wrong complaining about others not converting code when they have not done it themselves.
If it is hard, then Apple is in the wrong demand that others should be converting faster than them themselves have be doing it.
If it is easy, then Apple is in the wrong complaining about others not converting code when they have not done it themselves.
If it is hard, then Apple is in the wrong demand that others should be converting faster than them themselves have be doing it.
There is also the fact that many Cocoa frameworks are incredibly buggy; Adobe couldn't take advantage of Core Animation for Flash until Apple fixed up some major bugs and even then the improvements of 10.1 won't be noticeable until Apple move Safari from Quartz2D to Core Animation which won't be for months. So the issue in many cases comes back to Apple doing very little in the way of liaison with third party developers.
Heck, Microsoft and Adobe have worked together to optimise Flash for the desktop and for Windows Phone 7 - where is Apple? Quite frankly at the rate Apple is going and their behaviour over the last year, this is the last Apple product I will ever buy.




Member since:
2005-07-06
Then the problem becomes if converting over is so easy and Adobe was just 'dragging their feet' why did it take Apple so long to convert their own programs when they are the ones who developed the APIs?
If it is easy, then Apple is in the wrong complaining about others not converting code when they have not done it themselves.
If it is hard, then Apple is in the wrong demand that others should be converting faster than them themselves have be doing it.