Linked by Eugenia Loli on Sat 1st May 2010 22:17 UTC
Legal We've all heard how the h.264 is rolled over on patents and royalties. Even with these facts, I kept supporting the best-performing "delivery" codec in the market, which is h.264. "Let the best win", I kept thinking. But it wasn't until very recently when I was made aware that the problem is way deeper. No, my friends. It's not just a matter of just "picking Theora" to export a video to Youtube and be clear of any litigation. MPEG-LA's trick runs way deeper! The [street-smart] people at MPEG-LA have made sure that from the moment we use a camera or camcorder to shoot an mpeg2 (e.g. HDV cams) or h.264 video (e.g. digicams, HD dSLRs, AVCHD cams), we owe them royalties, even if the final video distributed was not encoded using their codecs! Let me show you how deep the rabbit hole goes.

UPDATE: Engadget just wrote a reply to this article. The article says that you don't need an extra license to shoot commercial video with h.264 cameras, but I wonder why the license says otherwise, and Engadget's "quotes" of user/filmmaker indemnification by MPEG-LA are anonymous...

UPDATE 2: Engadget's editor replied to me. So according to him, the quotes are not anonymous, but organization-wide on purpose. If that's the case, I guess this concludes that. And I can take them on their word from now on.

UPDATE 3: And regarding royalties (as opposed to just licensing), one more reply by Engadget's editor.

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RE[2]: Do your bloody homework
by fartz on Mon 3rd May 2010 12:23 UTC in reply to "RE: Do your bloody homework"
fartz
Member since:
2010-05-03

You also seem to be entirely lacking in reading comprehension, as not one of these links has anything at all to do with the fact that Theora's quality is horrendous. Being able to pick whatever codec a given browser happens to support doesn't change this. Did you even see the link earlier in the thread?

http://saintdevelopment.com/media/

(There's a reason the x264 folks use Touhou for encoding tests (beyond liking mediocre shooters--go play Mars Matrix): high motion, chroma and luma variation, large static areas, sharp/well-defined borders, etc.)

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