Linked by Thom Holwerda on Sat 15th May 2010 08:49 UTC, submitted by kragil
Amiga & AROS A few weeks ago, Novell and Red Hat jointly fended off a patent infringement suit thrown their way by a patent troll. The patent in question more or less came down to the concept of virtual desktops - and thanks to Groklaw, several people helped in finding cases of prior art. The most interesting one of all? A carefully restored and working Amiga 1000 demonstrated to the judge and jury.
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The Amiga’s graphics hardware is still ahead of the game. Not in power, but in design.

Not according to its designer.

Jay Miner Speech (1989).

Questioner: "Is there anything that you would have done differently to the Amiga before it was released that you hadn't already told us about."


Jay Miner: "Also I probably, in hindsight, I would've designed it with pixel graphics instead of bit-plane graphics. They're a little more standard and versatile now, it turns out. The bit-plane graphics allow you to move data around much faster because you have less data to move... if you have very few bits per pixel... which was the case of the '64 and the early Amiga, we went mostly with four bit-planes, five bit-planes, three bit-planes which means four/five bits of information defining each pixel. But they were arranged in bit-plane fashion so we could move 16-bits at a time with the computer rather than moving three or four bits at a time if they were pixel orien... Well, now with memory the way it is and computer designs the way they are, moving 16-bits of a single pixel, to define single pixel, is more efficient in terms of high colour quality and lots of colour definitions. So I would've... In hindsight I would've done that differently."

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