Linked by Thom Holwerda on Thu 20th May 2010 22:28 UTC
Internet & Networking Lightspark, the project that aims to create an LLVM-based Free Flash payer, has reached beta status. "JIT compilation of ActionScript to native x86 bytecode using LLVM; hardware accelerated rendering using OpenGL Shaders (GLSL); very good and robust support for current-generation ActionScript 3; a new, clean codebase exploiting multithreading and optimized for modern hardware. Designed from scratch after the official Flash documentation was released."
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RE[4]: Tried it out...
by dragos.pop on Fri 21st May 2010 14:31 UTC in reply to "RE[3]: Tried it out..."
dragos.pop
Member since:
2010-01-08

Unless Lightspark uses the h.264 hardware decoder from your GPU, your license doesn't cover it.
For what I understood it only uses shaders for stuff like hardware accelerated fills, layers, forms... Not the video decoder itself.

Reply Parent Score: 2

RE[5]: Tried it out...
by B. Janssen on Sat 22nd May 2010 12:54 in reply to "RE[4]: Tried it out..."
B. Janssen Member since:
2006-10-11

Currently the MPEG-LA is not asking for license fees from consumers, i. e. those who only decode h264 content. They also don't want money from consumers who encode content for personal use, whether the soft- or hardware manufacturer (of the means used) paid his license fees or not.

They, however, want money from those who implement their codec, e. g. software developers, and (some types of) distributors. By extension this means they want money from Adobe and VLC or Hulu.com but not from me, watching YouTube.

Of course the submarine clause that this might change by 2015 is still a good reason to not touch h264 with a 10 feet pole.

Edited 2010-05-22 12:55 UTC

Reply Parent Score: 2