Linked by Thom Holwerda on Thu 10th Jun 2010 22:59 UTC
Multimedia, AV It's been a very long wait, but the release is finally here: Adobe has released Flash Player 10.1. Since Flash has come under increasing scrutiny, there's a lot at stake here for Adobe. This release is supposed to use far less resources while still being faster, more stable, and more secure. Update: No 64bit Flash player for now - on any platform. The Linux beta has been axed.
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RE[2]: Comment by zoinksbob
by bousozoku on Fri 11th Jun 2010 06:21 UTC in reply to "RE: Comment by zoinksbob"
bousozoku
Member since:
2006-01-23

It's Apple/OS X which are pathetic. They recently added a framework which would make it possible to play H.264 videos through the GPU in flash on macs, but they only did it for the latest Nvidia chipsets and GPUs so no luck even if you have an older Intel, Nvidia eventually the latest ATI GPUs they used even if they got H.264 support in the chip.

Blame Apple for total lameness, as always. I to hated flash on my mac, now it's been resting on a shelf for 13 months, I should really be faster in mailing them but it's so f--king disturbing.

Try it in Windows on the same machine and I'm sure things will improve ..


Ummm, Flash has been horrible since before Macromedia had it.

If it's Apple's fault, why does Silverlight run so well?

Reply Parent Score: 3

RE[3]: Comment by zoinksbob
by Manish on Fri 11th Jun 2010 08:52 in reply to "RE[2]: Comment by zoinksbob"
Manish Member since:
2009-12-18

If it's Apple's fault, why does Silverlight run so well?


I suspect Microsoft has internal undocumented APIs which it uses for making Silverlight run faster on windows.

Reply Parent Score: 1

RE[4]: Comment by zoinksbob
by Neolander on Fri 11th Jun 2010 09:17 in reply to "RE[3]: Comment by zoinksbob"
Neolander Member since:
2010-03-08

Actually, uses a large but close to perfectly documented set of APIs which are native on windows and not on other platforms. It explains very simply why it runs faster.

.Net, WPF... All of this is loaded at bootup and optimized on Windows, since parts of the system use them...

Edited 2010-06-11 09:22 UTC

Reply Parent Score: 1

RE[4]: Comment by zoinksbob
by darknexus on Fri 11th Jun 2010 12:21 in reply to "RE[3]: Comment by zoinksbob"
darknexus Member since:
2008-07-15

"If it's Apple's fault, why does Silverlight run so well?


I suspect Microsoft has internal undocumented APIs which it uses for making Silverlight run faster on windows.
"
Except that we're talking about Silverlight for Mac here, not the Windows version at all. Sl on the Mac actually performs well, even when Flash doesn't. Perhaps try reading the entire thread first?

Reply Parent Score: 3

RE[4]: Comment by zoinksbob
by Stratoukos on Fri 11th Jun 2010 12:23 in reply to "RE[3]: Comment by zoinksbob"
Stratoukos Member since:
2009-02-11

I'm guessing GP was talking about Silverlight on OS X which, although I've never used, I have heard it runs pretty well on OS X.

Reply Parent Score: 2

RE[4]: Comment by zoinksbob
by apoclypse on Fri 11th Jun 2010 12:33 in reply to "RE[3]: Comment by zoinksbob"
apoclypse Member since:
2007-02-17

He's talking about on OSX. Silverlight runs circles around Flash video on OSX. Without the overly heavy CPU usage.

Reply Parent Score: 3

RE[4]: Comment by zoinksbob
by bousozoku on Fri 11th Jun 2010 16:05 in reply to "RE[3]: Comment by zoinksbob"
bousozoku Member since:
2006-01-23


I suspect Microsoft has internal undocumented APIs which it uses for making Silverlight run faster on windows.


On Mac OS X?

You really have to give Microsoft credit. (I never thought I'd see myself writing that.) They've done something for Mac OS X that's positive.

What's that axiom about the enemy of my enemy being my friend?

Edited 2010-06-11 16:07 UTC

Reply Parent Score: 2

RE[4]: Comment by zoinksbob
by Nelson on Fri 11th Jun 2010 17:21 in reply to "RE[3]: Comment by zoinksbob"
Nelson Member since:
2005-11-29

Besides the undocumented APIs spoken of (MILCore) is just a light wrapper around DirectX to make it easier for WPF to talk to DX (And I'm not even sure if SL uses it at all, traditionally SL shuns some of the more obscure features like BAML, a compiled form of XAML. It actually just parses it really fast, which explains why SL apps are more sensitive to a heavy visual tree especially on startup perf.)

And things like .NET (In the Desktop sense) and the WPF font cache (which is optimized on startup) have nothing to do with Silverlight because SL doesnt actually use any of them. The Plugin itself is a reimplementation of the CLR.

So no, Silverlight just runs better than Flash. Period. On Windows, on OSX, on Windows Phone, on Symbian, and using Moonlight, on Linux.

Reply Parent Score: 3