Linked by Kroc Camen on Sat 26th Jun 2010 10:48 UTC
Internet Explorer Microsoft have released IE9 Platform Preview 3, an application that gives developers access to the IE9 rendering engine (it's not a full browser). In this update they have added hardware accelerated HTML5 Video, Canvas, Fonts (using WOFF) and big improvements in JavaScript with ES5, DOM Traversal, L2 and L3 events and 83/100 Acid3 score. It sits between Firefox and Chrome 6 on JavaScript speed, but outperforms every browser in real tests.
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IE9: Getting there
by lemur2 on Sat 26th Jun 2010 13:28 UTC
lemur2
Member since:
2007-02-17

83/100 Acid3 score, that is significantly better than any previous version of IE. IE might slowly be getting there, and that is very welcome news.

For comparison purposes: I'm using Mozilla Firefox 3.7a6pre on Kubuntu right now, here is a screenshot I took of the previous version:

http://ourlan.homelinux.net/qdig/?Qwd=./KDE4_desktop&Qif=minefield_...

This alpha version of Firefox includes Webm support, and crash protection, but it does not yet include hardware-accelerated Cairo (for Canvas) rendering:
http://blog.mozilla.com/joe/2010/05/25/hardware-accelerating-firefo...

nor does it yet include JaegerMonkey for javascript speed-up:
https://wiki.mozilla.org/JaegerMonkey

So the development of IE9 is apparently ahead of Firefox 4 in some areas, and behind in others (it is still a little way behind in standards support), but nevertheless IE9 is showing a lot of promise indeed. This is a very good thing, IMO.

Google have a WebM codec for Directshow, but AFAIK in order for IE9 to be able to make use of WebM video there will have to be a codec for Media Foundation. I'd expect that Google are working on that right now.

Reply Score: 3

RE: IE9: Getting there
by Tuishimi on Sat 26th Jun 2010 16:41 in reply to "IE9: Getting there"
Tuishimi Member since:
2005-07-06

I tried using 3.7a but the 64-bit version for Windows is still buggy. ;) Screen goes black when you hover over certain parts of pages. Otherwise it looks nice (FF overall, that is).

HW acceleration doesn't work in Chrome (or if it does, very badly). Not that I/we NEED it yet. Anyway, when FF stabilizes a little more I will check it out again, it is looking pretty decent.

Reply Parent Score: 2

RE: IE9: Getting there
by Nelson on Sat 26th Jun 2010 16:47 in reply to "IE9: Getting there"
Nelson Member since:
2005-11-29

Difference between doing standards correctly, versus just doing standards.

Check the CSS tests on all of the major browsers, it offers a much clearer picture of the actual situation.

WebKit (the darling of the rendering engines) is particularly notorious for buggy or lacking implementations.

Reply Parent Score: 2

RE[2]: IE9: Getting there
by siimo on Tue 29th Jun 2010 06:41 in reply to "RE: IE9: Getting there"
siimo Member since:
2006-06-22
RE: IE9: Getting there
by Eddyspeeder on Sat 26th Jun 2010 17:22 in reply to "IE9: Getting there"
Eddyspeeder Member since:
2006-05-10

I'm actually really happy to see Microsoft having improved in this area so much. It would be nice if it is a precursor to their entire organizational mindset.

And no, there is no sarcasm in this. I'm genuinely glad.

Reply Parent Score: 1

RE: IE9: Getting there
by Fergy on Mon 28th Jun 2010 05:48 in reply to "IE9: Getting there"
Fergy Member since:
2006-04-10

So the development of IE9 is apparently ahead of Firefox 4 in some areas, and behind in others (it is still a little way behind in standards support), but nevertheless IE9 is showing a lot of promise indeed. This is a very good thing, IMO.

Firefox 3.7a5 already supports Direct2D on windows.
gfx.font_rendering.directwrite.enabled;true
mozilla.widget.render-mode;6
And you should stick to 32bit versions for now because the 64bit versions haven't had enough development time.

Reply Parent Score: 1

RE[2]: IE9: Getting there
by WereCatf on Mon 28th Jun 2010 09:40 in reply to "RE: IE9: Getting there"
WereCatf Member since:
2006-02-15

Firefox 3.7a5 already supports Direct2D on windows.

Any idea if they are going to support HW acceleration under Linux (or other OpenGL-supported platforms) and if so, when? Or will this again be a Windows-only feature?

Reply Parent Score: 2