Linked by Kroc Camen on Sat 26th Jun 2010 10:48 UTC
Internet Explorer Microsoft have released IE9 Platform Preview 3, an application that gives developers access to the IE9 rendering engine (it's not a full browser). In this update they have added hardware accelerated HTML5 Video, Canvas, Fonts (using WOFF) and big improvements in JavaScript with ES5, DOM Traversal, L2 and L3 events and 83/100 Acid3 score. It sits between Firefox and Chrome 6 on JavaScript speed, but outperforms every browser in real tests.
Thread beginning with comment 431777
To view parent comment, click here.
To read all comments associated with this story, please click here.
RE[3]: IE9: Getting there
by Fergy on Mon 28th Jun 2010 11:14 UTC in reply to "RE[2]: IE9: Getting there"
Fergy
Member since:
2006-04-10

Any idea if they are going to support HW acceleration under Linux (or other OpenGL-supported platforms) and if so, when? Or will this again be a Windows-only feature?

Firefox's developers really like the Direct2D api because it is so easy to use. They are also working on a opengl version for other platforms such as linux. Ati seems to have ported Direct2D functionality to their linux driver so that might also be a possibility. Firefox wants to provide the same experience on every platform even smartphones.

Reply Parent Score: 2

RE[4]: IE9: Getting there
by lemur2 on Mon 28th Jun 2010 13:31 in reply to "RE[3]: IE9: Getting there"
lemur2 Member since:
2007-02-17

"Any idea if they are going to support HW acceleration under Linux (or other OpenGL-supported platforms) and if so, when? Or will this again be a Windows-only feature?

Firefox's developers really like the Direct2D api because it is so easy to use.
"

Says who?

They are also working on a opengl version for other platforms such as linux.


The OpenGL functionality was first. Lately the Firefox developers have added the yet-to-be-fully-debugged option of using Direct2D instead (this is not enabled by default) only to the Windows version of Firefox because OpenGL performance is abysmal on many Windows systems compared to what it should be.

Ati seems to have ported Direct2D functionality to their linux driver so that might also be a possibility.


http://www.phoronix.com/scan.php?page=news_item&px=Nzk5MQ

ATI has enabled their closed source Linux driver to use some of the same internal code for 2D acceleration as their Windows Direct2D driver. The Linux driver APIs remain unaffected, and there is no actual Direct2D API implemented in Linux (other than a partially-working dll in Wine).

With some luck, this improvement may eventually reliably bring ATI's closed driver Linux 2D performance up to almost the level of 2D performance of the ATI OSS drivers. There have been some positive reports based upon the vast feedback in forum threads, while others are experiencing problems like the driver not even working.

http://www.phoronix.com/scan.php?page=article&item=amd_new_2d&num=1
Since the release of the Catalyst 10.6 Linux driver, we have been running a new set of tests on their new ATI 2D acceleration architecture, but the results are not what you may expect when compared to the open-source ATI Linux driver.


Firefox wants to provide the same experience on every platform even smartphones.


Which Firefox does via using the OpenGL graphics API, since almost all smartphones don't run Windows, and the Direct2D API is Windows-only.

Edited 2010-06-28 13:47 UTC

Reply Parent Score: 2