Linked by David Adams on Tue 29th Jun 2010 18:01 UTC, submitted by Michael
Thread beginning with comment 432015
To view parent comment, click here.
To read all comments associated with this story, please click here.
To view parent comment, click here.
To read all comments associated with this story, please click here.
Features
Linked by Thom Holwerda on 05/21/13 21:38 UTC
Linked by Thom Holwerda on 05/20/13 11:29 UTC
Linked by Thom Holwerda on 05/18/13 21:33 UTC
Linked by David Adams on 05/16/13 4:23 UTC
Linked by Thom Holwerda on 05/11/13 21:41 UTC
Linked by Thom Holwerda on 05/08/13 14:22 UTC
Linked by Thom Holwerda on 05/02/13 15:28 UTC
Linked by Thom Holwerda on 04/29/13 21:06 UTC
Linked by Thom Holwerda on 04/24/13 22:24 UTC
Linked by Thom Holwerda on 04/18/13 11:21 UTC
More Features »
Sponsored Links



Member since:
2009-10-04
LLVM is only used for code generation - the driver is most likely still compiled with GCC.
GCC is generally slightly faster than LLVM, but it takes at least 10 times as many man-hours to use GCC's backend as it does to use LLVM (and I'm really not exaggerating there).
Also, while GCC might produce slightly faster code, LLVM can do its optimizations and code generation several times faster, which is important for startup speed, when you have to generate an entire OpenGL software renderer plus shaders.