Linked by David Adams on Thu 29th Jul 2010 17:44 UTC, submitted by Debjit
Graphics, User Interfaces KDE SC 4.5 is about to be released and KDE SC 4.6 is being discussed. However, Martin Graesslin has revealed some details about what they are planning for KDE 4.7. According to Martin's blog post, they are looking at OpenGL 3.0 to provide the compositing effects in KDE SC 4.7. OpenGL 3.0 provides support for frame buffer objects, hardware instancing, vertex array objects, and sRGB framebuffers. Read more here
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RE[3]: 3.0 or 3.3?
by lemur2 on Fri 30th Jul 2010 10:15 UTC in reply to "RE[2]: 3.0 or 3.3?"
lemur2
Member since:
2007-02-17

"Yea, but full 3.3 support is many years away, full 4.1 is probably 5 years away.


Cause you couldn't use official binaries from Nvidia or AMD. Nope! Can't do that!
"

Well, you can't use official binary Linux drivers from Nvidia or AMD to get support for OpenGL 4.1, if that is what you mean.

Edited 2010-07-30 10:16 UTC

Reply Parent Score: 2

RE[4]: 3.0 or 3.3?
by Gusar on Fri 30th Jul 2010 15:18 in reply to "RE[3]: 3.0 or 3.3?"
Gusar Member since:
2010-07-16

Sure you can, at least with Nvidia: http://developer.nvidia.com/object/opengl_driver.html

However I think you missed tyrone's point - which is to remind people Mesa isn't the only game in town, so it definitely won't take 5 years to get OpenGL 4.1 in Linux.

Reply Parent Score: 1

RE[4]: 3.0 or 3.3?
by vivainio on Sat 31st Jul 2010 20:07 in reply to "RE[3]: 3.0 or 3.3?"
vivainio Member since:
2008-12-26

Well, you can't use official binary Linux drivers from Nvidia or AMD to get support for OpenGL 4.1, if that is what you mean.


Soon you can:

http://www.phoronix.com/scan.php?page=news_item&px=ODQ2NQ

Reply Parent Score: 2