Linked by David Adams on Thu 29th Jul 2010 17:44 UTC, submitted by Debjit
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Going from 2 to 4 would have a huge leap, but going from 2 to 3.3 wouldn't be terribly more difficult as the architecture is fundamentally the same as the previous few 3 series releases.
That's true, but it's not going to happen all it once. Each extension has to be implemented separately, and it makes a lot more sense to do the 3.0 extensions before the 3.3/4.1 extensions. However, once Mesa gets full OpenGL 3.0 support, I don't think 3.3 will be far off (contrary to the people who say that it will take another five years).




Member since:
2005-07-13
"OpenGl 3.0 is the biggest change. Going from 2.x to 3.0 is a lot harder than going from 3.0 to 4.1"
yes but going from 2.x to 3.3 (an incremental release on the 3 series) would make sense to bring it to that level of fixes in the 3 series since the first 3.0 release was deemed "incomplete" by most OpenGL coders who work on games (and CAD and other stuff), myself included.
Going from 2 to 4 would have a huge leap, but going from 2 to 3.3 wouldn't be terribly more difficult as the architecture is fundamentally the same as the previous few 3 series releases.