Linked by David Adams on Thu 29th Jul 2010 17:44 UTC, submitted by Debjit
Graphics, User Interfaces KDE SC 4.5 is about to be released and KDE SC 4.6 is being discussed. However, Martin Graesslin has revealed some details about what they are planning for KDE 4.7. According to Martin's blog post, they are looking at OpenGL 3.0 to provide the compositing effects in KDE SC 4.7. OpenGL 3.0 provides support for frame buffer objects, hardware instancing, vertex array objects, and sRGB framebuffers. Read more here
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RE[2]: 3.0 or 3.3?
by poundsmack on Fri 30th Jul 2010 16:13 UTC in reply to "RE: 3.0 or 3.3?"
poundsmack
Member since:
2005-07-13

"OpenGl 3.0 is the biggest change. Going from 2.x to 3.0 is a lot harder than going from 3.0 to 4.1"

yes but going from 2.x to 3.3 (an incremental release on the 3 series) would make sense to bring it to that level of fixes in the 3 series since the first 3.0 release was deemed "incomplete" by most OpenGL coders who work on games (and CAD and other stuff), myself included.

Going from 2 to 4 would have a huge leap, but going from 2 to 3.3 wouldn't be terribly more difficult as the architecture is fundamentally the same as the previous few 3 series releases.

Reply Parent Score: 2

RE[3]: 3.0 or 3.3?
by Zifre on Fri 30th Jul 2010 20:27 in reply to "RE[2]: 3.0 or 3.3?"
Zifre Member since:
2009-10-04

Going from 2 to 4 would have a huge leap, but going from 2 to 3.3 wouldn't be terribly more difficult as the architecture is fundamentally the same as the previous few 3 series releases.

That's true, but it's not going to happen all it once. Each extension has to be implemented separately, and it makes a lot more sense to do the 3.0 extensions before the 3.3/4.1 extensions. However, once Mesa gets full OpenGL 3.0 support, I don't think 3.3 will be far off (contrary to the people who say that it will take another five years).

Reply Parent Score: 2