Linked by Debjit on Mon 23rd Aug 2010 21:16 UTC
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Just look at id software. They managed to release all their major games without any trouble (they have only one guy responsible for Linux porting in their team).
Funny how you mentioned iD because it was Loki that brought Quake 3 to Linux and they later went bankrupt trying to sell games to Linux users.
I understand that for a major publisher there is marginal business sense in supporting the Linux platform. It's just not for technical reasons but for how the OS market currently works.
So Linux is just as easy to target as OS X?
Just because Linux occasionally gets a port does not mean that the often complained about technical issues do not exist. Testing alone is a major issue with Linux due to all the different disros and versions. Packaging / static linking is also a major issue when compared to OS X.
I think a blog post from a developer who brought his game to Linux gives better insight:
http://www.hemispheregames.com/2010/05/18/porting-osmos-to-linux-a-...
or the infamous Braid post on porting to Linux:
http://braid-game.com/news/?p=364
Loki went bankrupt because their business model failed. Their ports did not have technical problems. However, they had to do a lot of work from which people still profit today: Namely the libSDL.
I talked about iD as they continued to provide their state-of-the-art games for linux after the demise of Loki. With the one developer I mentioned.
Look at the outstanding performance of Doom 3 in Linux, and how it smoothly runs everywhere. See what can be achieved: without much hassle, as iD hat stated before it wouldn't see it worthy to get through much hassle. They only announced the linux version when they already had seen that it can be done with very reasonable efforts.




Member since:
2006-01-16
I see that the market is not relevant to the publisher. Almost all linux users who want to play just bite the bullet and boot Windows (which as we all know is just available on any machine).
What is incorrect, however, is the belief that there would be significant technical reasons hindering Linux as a gaming platform. The infamous distro argument is just one of them that is easily understood and sounds convincing by/to outsiders but in fact is not relevant.
I don't need to go into technical details either to prove my point. Just look at id software. They managed to release all their major games without any trouble (they have only one guy responsible for Linux porting in their team). I never heard any complaints about "Quake does not run on Distro XY" or "Quake is unstable", "Quake runs only with lib version XY" or "Don't install Quake after installing another program/lib" anything like that. It is just no issue. It is just not.
Another example would be Ryan Gordon (Icculus), who ported a lot of games including the UT series just by himself, on a contract basis. I also never heard that UT would run on Distro X but fail on Distro Y.
Thing is, there is no technical reason why a game should not satisfy Linux customers as well as it would Windows customers. The windows platform has all its problems in itself for games. Read about the "install latest drivers" comments all over the net.
Still I understand that for a major publisher there is marginal business sense in supporting the Linux platform. It's just not for technical reasons but for how the OS market currently works.