Linked by Thom Holwerda on Thu 26th Aug 2010 23:24 UTC
Thread beginning with comment 438569
To view parent comment, click here.
To read all comments associated with this story, please click here.
To view parent comment, click here.
To read all comments associated with this story, please click here.
from experience?
imprecisely. (only to the precision needed)
also, the game is designed/evolved to the game players abilities, and demands of entertainment. (though I don't know much *how* that influences the mind's ability to make musculoskeletal etc system shoot baskets)
imprecisely. (only to the precision needed)
also, the game is designed/evolved to the game players abilities, and demands of entertainment. (though I don't know much *how* that influences the mind's ability to make musculoskeletal etc system shoot baskets)
Still, it takes quite a lot of precision. First your brain has to measure the distances to the nearest centimeter using the information from your eyes. Then you have to figure out exactly how much to flex each of the muscles involved. Then your brain has to actually send all that information to your muscles. And your muscles have to follow it accurately. All in less than a second. It only seems simple because it natural to us.
Try creating a robot that can do that. Even with near perfect physics simulation, you'd have a very hard time.




Member since:
2009-07-17
from experience?
imprecisely. (only to the precision needed)
also, the game is designed/evolved to the game players abilities, and demands of entertainment. (though I don't know much *how* that influences the mind's ability to make musculoskeletal etc system shoot baskets)