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In the same way that HTML5, CSS3, SVG, animated SVG and ECMAscript are not only for reading video, do you mean?
Given the soon-to-be-realised presence and performance of HTML5, CSS3, SVG, animated SVG, Canvas and ECMAscript, the poor performance of Flash, and the absence of Flash on some platforms such as iPad and some phones, it could easily become the case that rich web content moves quite rapidly away from Flash to a new standards platform comprising: HTML5, CSS3, SVG, animated SVG, Canvas, fast ECMAscript and other emerging technologies like Open Video, audio, WebGL, touch events, device orientation and geo location.
http://hacks.mozilla.org/2010/08/introducing-the-new-mdn-website/
https://mozillalabs.com/gaming/2010/09/07/welcome-to-mozilla-labs-ga...
Even IE9 will support much of this:
http://www.osnews.com/story/23811/Internet_Explorer_9_Beta_Released
... without requiring a plugin.
Edited 2010-09-16 06:07 UTC
Inacurate, flash is still relevant for features that html5 won't provide.
The fact that flash is not available on some platform where html5 is, is more a vendor/implementor choice (I have been living with a non html5 cell phone, that have flash).
I'm not in favor of putting flash everywhere, but people should not view html5 as the messiah that could save the web (it's way too late for that and it wasn't about flash ).
html5 is in my point of view a trojan horse for pushing more mpeg4 video ( remember that licence are free as long as you don't earn money from your video), and the alternative to mpeg4 video are not available on the apple platforms .
I think it is too early to say that. I have yet to see a javascript game that has the quality and fun level of the best ArmorGames and Kongregate games around. And the reason is obvious : non-Flash technologies are for geeks.
If there was an IDE as good as Flash for standard web technologies, maybe the level would improve. But it is not the case. And even technology-speaking, HTML5 implementations are far from reaching the already poor performance of Flash, which has the obvious advantage of years of experience with slow computers (though only those running windows).
Maybe Native Client will do the trick, by getting rid of interpreted code altogether. But then I fear that the result will suffer Java-like insanely slow startup performance, while the program's code is being translated to native insert_your_platform_here code.
In short, there is still a lot to do before web standards are a serious competitor to Flash. And that's fine, too, as long as somebody else gets Adobe's ass kicked so that they continue to work on making Flash less of a nightmare like they did with 10.1...
A great deal of the "poor" perforce in flash is from flash designers who either half ass code our don't understand how to code properly and efficiently. People will still be able to write bloated crap in any technology.
ActionScript in flash is just a dialect of ecmascript. ActionScript 3.0 has grown into to a very nice language. I have already seen some frameworks that started out in flash like caurina ported to JavaScript and .Net. Useful tools are useful tools and many of these technologies and high level languages are not radically different from each other.
I am happy to see flash get some competition. Adobe will either make Flash a better product or it will shift the Flash IDE into being a tool to develop for this new suite of media technologies. Open alternatives to flash are a good thing, but Flash itself is not a bad thing... It is just a tool.





Member since:
2006-03-20
if only flash was only for reading video