Linked by David Adams on Thu 30th Sep 2010 20:37 UTC, submitted by fran
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RE[2]: It ain't about market share
by PlunderBunny on Thu 30th Sep 2010 23:52
in reply to "RE: It ain't about market share"
RE[3]: It ain't about market share
by Bill Shooter of Bul on Fri 1st Oct 2010 06:02
in reply to "RE[2]: It ain't about market share"
RE[2]: It ain't about market share
by PlunderBunny on Fri 1st Oct 2010 00:25
in reply to "RE: It ain't about market share"
RE[2]: It ain't about market share
by nt_jerkface on Fri 1st Oct 2010 00:51
in reply to "RE: It ain't about market share"
It doesn't matter what the piracy rate is.
Tell that to companies that won't release on pc because the piracy rate is too high.
A pirated copy is not the same thing as a lost sale.
Some of them are lost sales.
Unless you want to tell me that the pirates who can afford monthly $75 plans would never have bought any of those $1 games.
You can make all the excuses you want but developers can see which platforms have high piracy rates and which do not.
But making excuses for Android pirates is probably the worst since there is an upfront investment required and the games are only a freaking dollar.




Member since:
2005-07-06
It doesn't matter what the piracy rate is. What matters is if some people actually buy your software. A pirated copy is not the same thing as a lost sale.