Linked by David Adams on Thu 30th Sep 2010 20:37 UTC, submitted by fran
PDAs, Cellphones, Wireless Pirating Android apps is a long-standing problem. But it seems to be getting worse, even as Google begins to respond much more aggressively. The dilemma: protecting developers' investments, and revenue stream, while keeping an open platform.
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RE: It ain't about market share
by unoengborg on Thu 30th Sep 2010 23:37 UTC in reply to "It ain't about market share"
Member since:

This is a good example of why the upcoming mobile OS wars won't be like Apple vs Microsoft again - raw market share isn't going to be the deciding factor. If you're a developer and you're faced with choosing between an OS with 70% market share and 90% piracy rates vs an OS with 30% market share and 1% piracy rates, you're going to choose the latter, assuming all other things are equal. (Obviously these numbers are an exaggeration for effect.)

It doesn't matter what the piracy rate is. What matters is if some people actually buy your software. A pirated copy is not the same thing as a lost sale.

Reply Parent Score: 4

PlunderBunny Member since:

Sure, but is a developer going to base their decision on that?

Reply Parent Score: 1

Bill Shooter of Bul Member since:

No, that would be silly.

How about you release your app on both platforms, see how much revenue you get from each, and decide from that?

requires more work to write for both platforms initially, but you can't argue with the results.

Reply Parent Score: 3

PlunderBunny Member since:

I guess, on further reflection, they may well base their decision on what the actual purchase rate is - at the end of the day, which platform do they make the most money from?

Edited 2010-10-01 00:25 UTC

Reply Parent Score: 2

nt_jerkface Member since:

It doesn't matter what the piracy rate is.

Tell that to companies that won't release on pc because the piracy rate is too high.

A pirated copy is not the same thing as a lost sale.

Some of them are lost sales.

Unless you want to tell me that the pirates who can afford monthly $75 plans would never have bought any of those $1 games.

You can make all the excuses you want but developers can see which platforms have high piracy rates and which do not.

But making excuses for Android pirates is probably the worst since there is an upfront investment required and the games are only a freaking dollar.

Reply Parent Score: 2