Linked by vivainio on Thu 14th Oct 2010 11:31 UTC
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Member since:
2005-11-17
It seems incredibly rigid!
This won't happen for a while.
Right now, QML is based upon QGraphicsView, that has pluggable backends, software or opengl.
this is a blessing abd a curse, since using opengl here helps but only so much, at some point you hit a wall, where you can't improve the visual quality/effects unless a big cost in terms of performance, unless the graphics system is designed towards the opengl (or direct3d for what matters) api.
it may be sad, but you don't find modern 3d games with software rendering