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What limits "ohh, shiny!" is, at least in large part, astronomical cost of art & content creation beyond certain level of quality. Yes, procedural/etc. might be a way around this - but, funnily enough, consoles tended to use it sooner precisely because of their limited resources.
Then there's how GFX might be in the level of "good enough" for a lot of people - considering how the most popular forms of PC gaming are most likely Solitaire/Peggle/Farmville? (plus - I keep hearing "PC games are most shiny!" and "PC games, which I play, are deep"...so which one is it?) One nice side effect of mature stage in console cycle: gameplay matters.
But anyway who can argue PCs have not affected console games? It was largely (inevitable probably) a process of hybridization. Do not think those hybrids are representative of classic console games... (oh, yes, and also some developers totally skip the platform)
Don't get me wrong, I'm just occasionally a gamer.
I only play good games, on whatever platform at hand. That's how I roll.
Edited 2010-12-12 13:00 UTC





Member since:
2010-08-06
I agree with.
I said slumped, and not dead.
My argument revolved more around the hardware side.
But anyway who can argue consoles has not affected PC games:-(
Some developer totally skip the platform.
Dont take me wrong, I'm no console fanboy.
I only play pc games. That's how I roll.