Linked by Razvan T. Coloja on Mon 3rd Jan 2011 23:30 UTC
BeOS & Derivatives To understand what the BeOS and Haiku operating systems are, we first must remember that BeOS was developed with the multimedia user in mind. BeOS wanted to be what OS X has become today: an easy to use, attractive operating system. However, BeOS was a niche OS, destined for the media-hungry user. The percentage of audio and video applications available for Haiku is greater than the one in Linux, OS X or Windows, and the inner workings of the operating system were created in such a way, that the same multimedia passionate would find it easy to work with the user interface and files. Each application can interfere with other applications of its kind. A WAVE file selection can be dragged from a sound editor and onto the desktop, to create an audio file. Audio applications can interfere with each other via the Haiku Media Kit -- the corespondent of a Linux sound server. Applications like Cortex are a perfect example of how BeOS and Haiku deal with multimedia files: you can have more than one soundcard and use each one of those soundcards independently or separately. You can link one soundcard to the Audio Mixer, start a drum machine application and link that software to the Audio Mixer. If you want to output whatever you create with the audio application, all you have to do is drag the microphone and link it to the application's icon in Cortex.
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Making an OS we want to use
by leavengood on Wed 5th Jan 2011 18:29 UTC
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I appreciate the article and the enthusiasm of the author but any commenters here should realize that certainly didn't come from the Haiku project.

I'm a Haiku developer (one of the less active ones) and my goal is certainly not to change the world. I just want to make an OS I'd like to use. If other people like it too, great. I think the same philosophy applies to most, if not all, of the other Haiku developers.

Also I don't think people appreciate what the project has done with very little resources. The amount of paid developers that companies like Apple or Google have on just components like WebKit is absolutely huge compared to all the developers who work on Haiku (mostly for free and in limited free time), which is an entire OS. The Linux kernel developers alone greatly outnumber all the Haiku developers, and again, Haiku is much more than a kernel. Yet we seem to have made something which is compelling and better in quite a few ways (mainly because of Haiku's BeOS heritage.)

Haiku won't take over the world (Microsoft, Apple and Google just have too much money and existing mindshare and users) but I think it does have a place, otherwise I wouldn't bother working on it.

And as others have said: Haiku is still in development and has only been released as alpha. Sure in a perfect world we would have released an amazing Haiku in 2005 and would have feature-parity with Mac OS X, Linux and Windows by now with Haiku R3 or something. But we don't live in a perfect world and the resources the Haiku project has are limited, so here we are in 2010 still without an R1 release. But we will get there, and after R1 I think things will start to accelerate as more third party developers come on board. I think the popularity and meteoric rise of iOS as a platform is a great example that new platforms can still gain mindshare (though maybe it isn't a good comparison given Apple's resources, but it still shows that new platforms can succeed.)

Obviously Haiku won't rise like iOS did, but to say it is a completely dead platform is also flawed.

Finally in regards to WebPositive, I'm working on improving it now, and fully intend to make it the best browser I can (since I also fully intend to use it as my primary browser one day, and it has been my primary browser as of late.)

Ryan Leavengood

Reply Score: 5

RE: Making an OS we want to use
by adinas on Fri 7th Jan 2011 22:55 in reply to "Making an OS we want to use"
adinas Member since:

nicely put

Reply Parent Score: 1