Linked by Hadrien Grasland on Tue 11th Jan 2011 13:40 UTC
Graphics, User Interfaces Nowadays smartphones, tablets and desktop/laptop computers are all siblings. They use the same UI paradigms and follow the same idea of a programmable and flexible machine that's available to everyone. Only their hardware feature set and form factor differentiate them from each other. In this context, does it still make sense to consider them as separate devices as far as software development is concerned? Wouldn't it be a much better idea to consider them as multiple variations of the same concept, and release a unified software platform which spreads across all of them? This article aims at describing what has been done in this area already, and what's left to do.
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RE[4]: Two words:
by TheGZeus on Tue 11th Jan 2011 16:36 UTC in reply to "RE[3]: Two words:"
Member since:

Users don't read manuals these days...

I prefer to solve problems that hack around them ;p
I see that as a problem. The solution? People should read the manuals.
Many people don't read books much either, and that, too, is a problem.

Reply Parent Score: 2

RE[5]: Two words:
by Neolander on Tue 11th Jan 2011 16:47 in reply to "RE[4]: Two words:"
Neolander Member since:

Well, then we don't agree here ;)

In my everyday life, I try to get as much annoyed by my tools as necessary, but no further. Basic operation of my phone shouldn't require reading a manual, since current design prove that it's not necessary for the features I want. Only more advanced operation should require me to learn something, when it's actually needed.

On my computer, I use Linux because it's simpler for my usage patterns. But I don't spend my life in a terminal because most of the time I find GUI alternatives which do not require me to learn a bunch of commands by heart to be simpler. I use a terminal when I need it.

It's about being lazy except for things which actually matter. And in that regard, I think that the disappearance of manuals for non-professional products is very good news ^^

*advocates using Occam's razor for usability matters*

Edited 2011-01-11 16:49 UTC

Reply Parent Score: 1

RE[6]: Two words:
by TheGZeus on Tue 11th Jan 2011 17:12 in reply to "RE[5]: Two words:"
TheGZeus Member since:

I find the shell to be simpler, because it _will_ do what I want, unless I do something wrong.

A turing-complete language without major bugs, and good documentation will do the same thing every time.
It's also not doing anything when I don't want anything happening.

I use 'gui' applications when there's no other solution that makes sense or works properly. I use qbittorent because it has more working features than the cli/curses alternatives.
I use easytag because there are no simple cli tagging applications. The GIMP and Inkscape for art for obvious reasons...

I use Conkeror for browsing because it's precise, and I don't need to fudge around with the mouse as much if a website is designed well.
I wish more programs used Conkeror's UI model. Hinting and keyboard command sequences are efficient once you learn them. Once you have a series of menu options memorised there's no real difference between those and a keyboard sequence. At a certain point it becomes muscle memory, but with a keyboard sequence you're not dealing with window/menu position variations.

Reply Parent Score: 2