Linked by Hadrien Grasland on Tue 11th Jan 2011 13:40 UTC
Graphics, User Interfaces Nowadays smartphones, tablets and desktop/laptop computers are all siblings. They use the same UI paradigms and follow the same idea of a programmable and flexible machine that's available to everyone. Only their hardware feature set and form factor differentiate them from each other. In this context, does it still make sense to consider them as separate devices as far as software development is concerned? Wouldn't it be a much better idea to consider them as multiple variations of the same concept, and release a unified software platform which spreads across all of them? This article aims at describing what has been done in this area already, and what's left to do.
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I think he is confused and wrong.
by Sabon on Tue 11th Jan 2011 20:32 UTC
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I read through about half and while on some angles I can see how the reasoning goes. But the reasoning is like trying to figure out how to live on the moon, assuming it has oxygen and water and everything we have on earth, but still having the 1/6th gravity that we do here and not taking the latter into account.

Microsoft does NOT have the correction direction when it comes to OSs or input methods. They are, as almost always, flailing about in multiple directions trying to figure out how to keep from getting left even further behind.

As for Apple, it was totally obvious for them to upscale in the way they did. Being able to run iPhone/Touch applications was NEVER considered a long time solution but a short time solution. It was always expected that programmers would create a new interface befitting the iPad.

It's like having a bike rack on a car and thinking that it would be very awkward to ride the bike while attached to the car instead of realizing the car would only be carrying the bike and you would be driving the car instead.

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