Linked by Thom Holwerda on Wed 12th Jan 2011 22:32 UTC, submitted by Adurbe
Legal Well, it would appear that Sony isn't particularly pleased with the fact that their console has been hacked into oblivion. It has officially filed suit against the fail0verflow hacker group and Geohot, after filing a temporary restraining order yesterday to try and remove the jailbreak information from the web (how cute).
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RE[4]: Pony
by viton on Thu 13th Jan 2011 09:21 UTC in reply to "RE[3]: Pony"
Member since:

one of two? LOL
There are lot of titles what utilize PS3 well.
GOW3, Killzone2/3, LBP, most of exclusives.
PS3 GPU is much weaker than 360 and SPUs are used to cover the gap in multiplatform titles.

Reply Parent Score: 3

RE[5]: Pony
by missingxtension on Fri 14th Jan 2011 07:39 in reply to "RE[4]: Pony"
missingxtension Member since:

I dont think thats necesarily the case.
If i am not mistaken, xbox upscales resolutions.
While the ps3 actually runs at hd resolutions.
Kinda like buying a 52" lcd screen that support 1080 but has native resolution of 1024by768.

Reply Parent Score: 1

RE[6]: Pony
by kerframil on Fri 14th Jan 2011 09:04 in reply to "RE[5]: Pony"
kerframil Member since:

You are mistaken. Both consoles can output at 1080p (I emphasise the use of the word "output" as opposed to the phrase "practically render a commercial game using a native framebuffer"). Just as with the Xbox 360, the majority of games render to a framebuffer at 1280x720 (720p) and, frequently, lower:

Of the 225 brick and mortar titles listed for PS3 there, 169 are reported to render at true 720p and merely 13 at 1080p. The Xbox 360 fares similarly. With the vast majority of titles, being connected to a 1080p display is only going to mean that either the console or the TV (depending on the display settings chosen on the console) has an additional workload in terms of upscaling. And, when it comes to upscaling, the PS3 is at a disadvantage as has, by now, been widely reported. The Xbox 360 has a dedicated hardware scaler which is fairly flexible and performs well given the low cost of the SKU. It may not be in the same league as a dedicated (expensive) scaler unit such as those manufactured by DVDO but it's there. On the other hand, the PS3 is subject to various limitations, as noted in the above thread.

Also, it's not unusual for multiplatform titles to render at a higher resolution on the Xbox 360. For example, Call of Duty: Black Ops renders at 1040x608 on Xbox, and 960x544 on PS3. Neither are exactly what I'd call high-def (and neither are a true 16:9 aspect ratio so - strictly speaking - they're anamorphic and it's impossible to scale in a linear fashion). In short, high-def has a been a much vaunted buzzword this generation but it doesn't equate with the reality.

The grandparent post is generally correct to suggest that the PS3 GPU is weaker but to cover the nuances of that would require a much longer post and the information is already out there. Titles such as Uncharted 2 look great because they also leverage the Cell to the maximum extent possible, even performing some tasks that would normally be delegated to a GPU. Saboteur is a particularly interesting example as it looks better in stills than the Xbox 360 version due to the MLAA anti-aliasing technique performed by ... the Cell (pity about the frame rate though).

Reply Parent Score: 1