Linked by Hadrien Grasland on Tue 25th Jan 2011 15:29 UTC, submitted by sparklewind
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Having a very small subset of source code in a big repo alone is insufficient to raise awareness; this is very easy to miss.
Technically, the Gallium3D porting effort is an entire "development branch" of the Haiku codebase...but I see your point. Not much attention gets paid to those branches.
What may help make people more aware of such initiatives is if they had a home page with some of the basic info about the project (summary, goals, contact info, repo link, how to get involved, etc.), perhaps in the form of a microsite under the Haiku website.
At the time that it was started, I remember some excitement on the commit list and/or development mailing list. I don't seem to see any blog posts from Artur (the developer who was working on it), and it seems the project was "flying under the radar" so to speak.
I do recall some buzz about it on some news sites, however - but at this moment, you're right - there's no visibility. I just thought perhaps it would have been mentioned in relation to the bounty by now and was surprised that it hadn't been
In any case, it looks like Karl added a blurb about it, so hopefully that will add some inspiration to any would-be takers, knowing that there is already some (significant?) progress made toward the port.




Member since:
2005-10-17
Having a very small subset of source code in a big repo alone is insufficient to raise awareness; this is very easy to miss.
What may help make people more aware of such initiatives is if they had a home page with some of the basic info about the project (summary, goals, contact info, repo link, how to get involved, etc.), perhaps in the form of a microsite under the Haiku website.