Linked by Hadrien Grasland on Fri 28th Jan 2011 20:37 UTC
OSNews, Generic OSes It's recently been a year since I started working on my pet OS project, and I often end up looking backwards at what I have done, wondering what made things difficult in the beginning. One of my conclusions is that while there's a lot of documentation on OS development from a technical point of view, more should be written about the project management aspect of it. Namely, how to go from a blurry "I want to code an OS" vision to either a precise vision of what you want to achieve, or the decision to stop following this path before you hit a wall. This article series aims at putting those interested in hobby OS development on the right track, while keeping this aspect of things in mind.
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RE[15]: Machine language or C
by Neolander on Mon 31st Jan 2011 07:39 UTC in reply to "RE[14]: Machine language or C"
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EDIT: I might add that this is becoming a bit off-topic ;) A hobby OS doesn't have users, it does not have requirements, and maybe you optimize performance just for the fun of it. It does not make sense to ask whether performance is "sufficient" when nobody is actually using your OS for anything, so you rather optimize until you're satisfied with it.

It depends ! If you plan to become king of the OS world, you also have to get the fastest OS, isn't it ? ;)

(Myself, looking at the current kings of the hill, I think it's definitely not the case, but well...)

Edited 2011-01-31 07:40 UTC

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