Linked by Thom Holwerda on Sat 5th Feb 2011 00:14 UTC
Multimedia, AV Piracy hurts the content industry. This has been the common line of thought in the piracy and copyright debate for years now, and even though study after study highlight that this is simply not the case - or at least, not as clear-cut a case - the content industry and its avid fans continue to spread this party line. Well, yet another study, this time from the Japanese government, has concluded that piracy actually increases anime DVD sales.
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but Commodore made a living on selling Amiga HARDWARE

Amiga Software houses couldn't afford developing for the Amiga any more, and that hurt Commodore sales seriously.

Piracy was just as rampant on PC aswell, and yet it totally took over the home computer market.

PC game companies were hurt by piracy as well, but the nature of the PC hardware market made it impossible for piracy to have an impact on the PC hardware. Advanced PC graphics and sound were created not for games, but for business applications.

When the time was right, game companies jumped ship to consoles, due to piracy of PC games.

Commodore's failure was that they weren't able to compete technically.

Not true. Commodore had a chip in development that could render one million textured polygons per second, in 1990, but they didn't have the money to complete their design.

The motorola 680x0 series was a dead end performance-wise

Not true. Arcade games that used the 68000 showed that it did not matter what the main CPU was, as long as the custom chips were strong enough to handle the special fx.

and the AGA chipset was simply much too slow with it's dated bitplane technology.

Not true. Until the PC got accelerated graphics, the PC could not do the smooth scrolling and sprites of the AGA Amiga.

The PC smoked the Amiga in 3d games, because the Amiga didn't have any custom chips for 3d graphics, which was the result of Commodore not having the money to complete the 3d chip, which was the result of fewer sales, which was mostly the result of piracy.

At that time videogames like Super Nintendo and Genesis had as many colors on screen as the Amiga AGA chipset but could offer much better graphics overall using hardware sprites/hardware tiles.

Not entirely true.

The Genesis was inferior to the AGA Amiga in every conceivable way: less colors, worse sound, less blitting power.

The SNES had mode 7, and more colors, but the AGA chipset could do the relevant effects and also present more than 256 colors on the screen due to palette tricks.

The AGA Amiga could do sprite rotation and scaling. Example:

If you check out the effects of that video game, you will see that Amiga could do what SNES could do.

Meanwhile the PC had the one-byte per pixel VGA mode which allowed games like Castle Wolfenstein, Ultima Underworld, Wing Commander etc to perform great on same priced PC hardware as the Amiga 1200.

Indeed, but this was largely due to piracy: less Amiga software meant less Commodore sales, which in turn meant Amiga hardware was more expensive.

Piracy is a flawed excuse since again, there was just as much piracy on the PC.

I think I showed you why piracy hurt the Amiga.

Here are some interesting links for you to read:

Amiga with 3d texture mapping was in development:

links regarding piracy and Amiga:

There are many more like these.

Many people rightly recognize the role of piracy in Amiga's death.

Apple's platform is successful and everyone wants to develop for it largely due to its closed nature, allowing for minimal software piracy.

Finally, there are lots of online resources explaining how piracy killed the PC as a gaming platform.

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