Linked by Thom Holwerda on Sat 5th Feb 2011 00:14 UTC
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Member since:
2009-05-19
As a simple point. PlaneShift developers quited state that developing a single sword swing takes an hour of coding and several hours of a graphics designer's time. By the time spent on code vs content, games are mostly content not software. And my point is that games are treated as content is - disposable with low value.
Some are, some are not. Ever heard of "Never say never"?
Yes, they are at the core of commoditization of the OS. No other company has done more to make sure that people think that OS comes free with a computer.
More competitions like that I say... Yet that is irrelevant to my statement: Linux users contributed to the common pot more than all Windows users and all Mac users.
http://www.uluga.ubuntuforums.org/showthread.php?t=692682&page=9
LOL! Man, just plain old LOL!
"Voters: 168. This poll is closed"
Find a better argument.