Linked by Thom Holwerda on Wed 16th Feb 2011 19:30 UTC
Google "Hot on the heels of Apple's subscription service announcement, Google has lifted the curtain on its own offering that will allow publishers to set a price for recurring content delivered via your Google login. The payment system is called 'One Pass', and it allows publishers to offer not only subscriptions, but also metered access, 'freemium' content, and even individual articles. So far, One Pass seems more flexible than Apple's offering, and the company will likely take a much smaller cut from publishers than Apple will."
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RE: Comment by Kroc
by FrankenFuss on Wed 16th Feb 2011 21:50 UTC in reply to "Comment by Kroc"
Member since:

If you’re developing for iOS, you need to stop and consider your position. What’s the _next_ restriction they are going to put into place? How are you going to deal with that if that new restriction kills your business model? Now think what’s the next thing that the web is going to make open without restrictions; books, videos, games?

Developers develop for iOS because iPhone/iPad/iTouch users BUY APPS!!! As it stands, iOS accounts for 85% of all app purchases.

The Android Store, so far, has been a failure (and Google has admitted this) because very little android users are buying apps. Now...what developer is going to give up iOS for a platform where no one is buying anything?

Reply Parent Score: 2

RE[2]: Comment by Kroc
by Kroc on Wed 16th Feb 2011 22:01 in reply to "RE: Comment by Kroc"
Kroc Member since:

iOS has created an unstable market resulting in a race to the bottom. Pricing of games on the web has been more stable and even more innovative, with things like the Humble Indie Bundle. Google have launched their Web App store that allows people to pay for web apps in a simple manner like native apps.

Reply Parent Score: 1

RE[3]: Comment by Kroc
by FrankenFuss on Wed 16th Feb 2011 22:08 in reply to "RE[2]: Comment by Kroc"
FrankenFuss Member since:
2009-08-05 successful has Google's Web store been? The answer is NOT VERY! And the one yet believes in that ecosystem. Apple's ecosystem is a proven winner...which has put money in developers' pockets. For a 30% cut, Apple takes care of the marketing, payment, storage space, virus-checking and many other headaches that a developer would normally have to deal with.

As a consumer, the App store is a complete winner. It's simple, payment is easy, and apps are quality. I'm sorry, I think you are spreading a bit of FUD here instead of looking at the positives for consumers and developers alike.

Reply Parent Score: 1

RE[3]: Comment by Kroc
by kristoph on Wed 16th Feb 2011 23:36 in reply to "RE[2]: Comment by Kroc"
kristoph Member since:

That just total BS.

1st, a much larger number of Indie developers thrive on iOS then ever did on the PC (see Majick Jungle for example)

2nd, the only viable alternative - Android - actively encourages free apps rather than paid apps and makes those apps much more costly to deploy due to device fragmentation (see Angry Birds for example)

You may not like the model or whatever but please don't make shit up.

Reply Parent Score: 2