Linked by HAL2001 on Thu 24th Feb 2011 23:38 UTC
Mac OS X Apple today released a developer preview of Mac OS X Lion, available to Mac Developer Program members through the Mac App Store today, and the final version of Lion will ship to customers this summer. Mac OS X Lion which features Mission Control, an new view of everything running on your Mac; Launchpad, a new home for all your Mac apps; full screen apps that use the entire Mac display; and new Multi-Touch gestures. Lion also includes the Mac App Store, a place to discover, install and automatically update Mac apps.
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tyrione
Member since:
2005-11-21



OpenGL 3.2 support for OS X is system-wide, not application specific.

OpenGL Linux drivers for games is not remotely the same as OpenGL for OS X and Quartz.

Apple's 3.2 support means the entire environment is accelerated.

KDE just announced KDE 4.7 will reach OpenGL ES 2.0 in KWin. Big whoop!

Reply Parent Score: 2

SlackerJack Member since:
2005-11-12

Just be aware that the NVIDIA linux driver on workstations are where NVIDIA get their bread and butter. Last time I looked NVIDIA got about 20% of their revenue from the Linux workstation, since a lot of CG is done on them.

Edited 2011-02-25 17:49 UTC

Reply Parent Score: 2

moondevil Member since:
2005-07-08

If you knew anything about graphics programming you would know that OpenGL != OpenGL ES.

Sure the API is quite similar but there are also quite a few differences.

One of the goals for OpenGL 4.0 was to unify OpenGL with OpenGL ES way of working, thus bringing the so desired API simplification.

Macs can be used a lot on the design and music world, but just wake be up when they reach the numbers of Windows or Unix machines used as 3D Workstations.

The MacPro is a joke compared with what the real guys are using.

Reply Parent Score: 2

No it isnt Member since:
2005-11-14

You don't understand what you're talking about. KDE doesn't "reach" ES 2.0 with 4.7, it uses it. OpenGL isn't implemented in KDE at any level. OpenGL isn't any more or less "application specific" in OS X than anywhere else: things don't magically start using the OpenGL 3.1 API simply because it's there.

Also, Apple's OpenGL implementation is slow.

Reply Parent Score: 2

tylerdurden Member since:
2009-03-17

Wow, you're comparing a Desktop environment in Linux with OSX as a whole. Whaaaaaaa?

Reply Parent Score: 2

TheGZeus Member since:
2010-05-19

You don't seem stupid, but you're skimming and replying.

Put down the coffee/other stimulant.

Reply Parent Score: 2