Linked by Thom Holwerda on Sun 3rd Apr 2011 11:06 UTC, submitted by Debjit
Windows Yes, the Windows 8 rumour mill is really spinning up now. This time around though, they're not really rumours, since the information is coming from Rafael Rivera and Paul Thurrott, long-time Microsoft enthusiasts with loads of insider access. They've got a bunch of screenshots showing a work in progress of... A ribbon in Explorer. And yes, it looks just as bad as it sounds.
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RE: Comment by A420X
by Neolander on Sun 3rd Apr 2011 19:36 UTC in reply to "Comment by A420X"
Neolander
Member since:
2010-03-08

Blender's old UI (which I think is what you're talking about) was pretty nice and easy to understand, once you've gone through a tutorial or two, although I have to agree that it's quite a shocking view at first.

Its big problem was that things were anything but discoverable, making the life of the beginner a pain, but once you know that a feature is around it's pretty easy to find it, and the UI is quite flexible and adapts itself to your needs.

Edited 2011-04-03 19:37 UTC

Reply Parent Score: 3

RE[2]: Comment by A420X
by JAlexoid on Sun 3rd Apr 2011 20:10 in reply to "RE: Comment by A420X"
JAlexoid Member since:
2009-05-19

Blender's old UI (which I think is what you're talking about) was pretty nice and easy to understand, once you've gone through a tutorial or two, although I have to agree that it's quite a shocking view at first.

When you need to go "through a tutorial or two" the UI is not "easy to understand". Easy to understand UIs will guide you through themselves and disclose functionality when you need it or when you specifically search for it.

There is a term in UX called "progressive disclosure". That is where old Blender UI failed. That is why Win7 UI looks confusing in a lot of cases.

Reply Parent Score: 2

RE[3]: Comment by A420X
by Thom_Holwerda on Sun 3rd Apr 2011 20:15 in reply to "RE[2]: Comment by A420X"
Thom_Holwerda Member since:
2005-06-29

When you need to go "through a tutorial or two" the UI is not "easy to understand". Easy to understand UIs will guide you through themselves and disclose functionality when you need it or when you specifically search for it.


You do realise Blender is not a music player, right? ;)

Reply Parent Score: 3

RE[2]: Comment by A420X
by A420X on Mon 4th Apr 2011 10:03 in reply to "RE: Comment by A420X"
A420X Member since:
2011-02-02

There is a new interface? I haven't noticed any changes in a few years now. But I have only been dipping in and out of blender and #! may well have an old version.

This kind of quantum interface where the widgets do different things depending on which of their many states they are in really does my head in.

The biggest problem I have is most of the tutorials are in video form and I have a terrible internet connection that hates youtube with a passion.

more on topic ... IMHO if your user has to look up tutorials just to use your file manager's interface - you're doing it wrong.

I haven't used windows in years and am pretty sure I would have to do some reading before I could use this interface.

I also think it's funny that if you gave a kid who grew up with XP a copy of something like Amiga Workbench from the 80s; I'm almost positive they could intuitively navigate the FS very quickly -- im not saying that you cant improve UI design but this seems like a backwards move in UI evolution... I could be wrong though - it's happened before ;)

Reply Parent Score: 1

RE[3]: Comment by A420X
by Neolander on Mon 4th Apr 2011 16:03 in reply to "RE[2]: Comment by A420X"
Neolander Member since:
2010-03-08

There is a new interface? I haven't noticed any changes in a few years now. But I have only been dipping in and out of blender and #! may well have an old version.

Yeah, fairly recently they made the interface better-looking, made some frequently used functionality more discoverable and easier to access by putting it in a panel on the left, integrated search in the menus... It takes a while to get used to after playing with the old version, but all in all I think it's an improvement.

I also am a casual user of Blender, but the old interface surprised me by how quickly one learns it vs how complicated it looked. Only took me a few weeks to understand the general UI, didn't expect that.

The biggest problem I have is most of the tutorials are in video form and I have a terrible internet connection that hates youtube with a passion.

I hate video tutorials, but for other reasons, and managed to find some textual doc anyway... The "noob to pro" series especially help greatly.

Reply Parent Score: 1