Linked by Thom Holwerda on Mon 25th Apr 2011 20:21 UTC
Games Ah yes, this was pretty inevitable. Nintendo is facing dropping sales and earnings for another year, and as such, it should come as no surprise that they have just announced the Wii's successor. The Japanese gaming giant will unveil the machine during E3 in June, and the device is scheduled for release in 2012.
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RE: Not sure I agree...
by Thom_Holwerda on Mon 25th Apr 2011 20:58 UTC in reply to "Not sure I agree..."
Thom_Holwerda
Member since:
2005-06-29

But in the end it's the games that matter.


Yup, and there Nintendo fails to deliver. Story and emotion are two of the most important aspects in games for me - when was the last time you actually cared about Mario? How many times has the princess been kidnapped at this point?

You seem to be overly focused on technology and graphics.


Then you didn't read carefully at all. In case you haven't noticed - Dragon Age: Origins is my best game of this generation, and if there's one game that lacks in graphics, it's that. It makes up for it with a great and epic storyline, fantastic characters with deep and intricate back-stories and interactions, witty and truly funny humour and dialogue - and the best gameplay I've seen in a long time.

THAT is what I'm missing from Nintendo.

You're trying to paint me as some sort of graphics-whore, because that seems to be the usual kneejerk defensive response from Wii fans. However, I don't care about graphics. It's all story, emotion, and gameplay for me. I want to feel *connected* to the characters, I want to *immerse* myself. Nintendo doesn't offer that anymore.

Edited 2011-04-25 21:00 UTC

Reply Parent Score: 3

RE[2]: Not sure I agree...
by PresentIt on Mon 25th Apr 2011 21:26 in reply to "RE: Not sure I agree..."
PresentIt Member since:
2010-02-10

Story and emotion are two of the most important aspects in games for me - when was the last time you actually cared about Mario? How many times has the princess been kidnapped at this point?

Sorry, but the sales tell a different story. So-called "deep" games based on detailed storylines sell poorly compared to fun "arcade" type games like NSMBW and Wii Sports.

Why on earth does Mario need a story? It's a game! If you want a story, read a book or watch a movie.

It makes up for it with a great and epic storyline

Really? Epic storyline? And what's so great about it?

THAT is what I'm missing from Nintendo.

Evidently, the mass-market doesn't care about storylines or "deep" stuff. Nintendo needs to sell to the mass-market, not to a niche of hardcore gamers.

You're trying to paint me as some sort of graphics-whore, because that seems to be the usual kneejerk defensive response from Wii fans.

I'm not a Wii fan. In fact, the Wii has disappointed me greatly. It held so much promise, but Nintendo failed to deliver in the end.

Why did they release crap like Metroid Other M? Why didn't they do another 2D Mario?

However, I don't care about graphics. It's all story, emotion, and gameplay for me. I want to feel *connected* to the characters, I want to *immerse* myself. Nintendo doesn't offer that anymore.

Story? Emotion? Ugh. Games don't need stories. They need to be fun. They are interactive, and a story will just force you in a specific direction.

Reply Parent Score: 2

RE[3]: Not sure I agree...
by Thom_Holwerda on Mon 25th Apr 2011 21:37 in reply to "RE[2]: Not sure I agree..."
Thom_Holwerda Member since:
2005-06-29

Sorry, but the sales tell a different story. So-called "deep" games based on detailed storylines sell poorly compared to fun "arcade" type games like NSMBW and Wii Sports.


So, sales figures are all that matters now? Sales != quality. Also, while they may not outsell some Wii games, games like BioShock and Mass Effect sell like CRAZY. In the MILLIONS. Proof that games with stories sell just fine, thank you.

Why on earth does Mario need a story? It's a game! If you want a story, read a book or watch a movie.


Games shouldn't have stories? Why not? You're basically saying - why do we need Radiohead or The Velvet Underground when Lady Gaga and Kesha sell so much better?

Really? Epic storyline? And what's so great about it?


You clearly haven't played things like Mass Effect, Dragon Age: Origins, and so on.

Story? Emotion? Ugh. Games don't need stories. They need to be fun.


Things with story and emotion can't be fun? Wtf?

They are interactive, and a story will just force you in a specific direction.


You do realise that modern RPGs and even some modern shooters offer A LOT more freedom and direction-less gaming than Wii games, right? Your argument makes no sense.

Reply Parent Score: 5

RE[3]: Not sure I agree...
by linux-lover on Mon 25th Apr 2011 22:15 in reply to "RE[2]: Not sure I agree..."
linux-lover Member since:
2011-04-25

God, I hope you are trolling.

Reply Parent Score: 0

RE[3]: Not sure I agree...
by Icaria on Tue 26th Apr 2011 11:56 in reply to "RE[2]: Not sure I agree..."
Icaria Member since:
2010-06-19

Evidently, the mass-market doesn't care about storylines or "deep" stuff. Nintendo needs to sell to the mass-market, not to a niche of hardcore gamers.
This is just wrong. Videogames may have abysmal stories, direction, acting, etc but they're pretty crucial in the modern industry. Downloadable dual-stick shooters and racers don't have enough legs to prop up the whole industry. You seem to be pleading gross ignorance in an attempt to merely contradict Thom.

Story? Emotion? Ugh.
Right, there's no emotional dimension to gaming. Competition, novelty, non-tangible reward seeking, entirely dispassionate pursuits, right? One wonders why a big boy like yourself would waste time gaming, associating yourself with pansies and troglodytes.

Games don't need stories. They need to be fun. They are interactive, and a story will just force you in a specific direction.
Never mind that this premise is false, by your own reasoning, a game without a story is abjectly directionless. I suppose you don't drive, either, given that there's only a finite number of places you can drive to; you'd rather stay in your basement.

Reply Parent Score: 1

RE[3]: Not sure I agree...
by makc on Tue 26th Apr 2011 18:08 in reply to "RE[2]: Not sure I agree..."
makc Member since:
2006-01-11

Nintendo has clearly chosen their target aiming at a wide, simple audience. I fit well in their target: I play just once in a while at some friend's place, the more people participating the better. Which implies that I suck using "real" controllers now. Don't play an FPS on a console with me, I take half an hour just picking up the controls ;)

My hobby and part of my job is realtime computer graphics. But to play Mario Party or what-it's-called I don't really care... Players like you need more hardware, more investment and frequent novelties. You need to be big, whealty, and to compete in a crowded market. Nintendo choose (and did so long before the Wii) to catch another market.

So it's perfectly fine for you to not like or enjoy anymore their products, but try to think if it's because of the company or because of you changing interest, growing up, changing your mind! Would you still love Super Mario, or become a fan of Pokemon today? For how useless we think it could be, if we were 8 we'd probably be into it. Realize that it's you who changed, more than they did - and it's much more interesting! ;)

Reply Parent Score: 2

RE[3]: Not sure I agree...
by Morgan on Wed 27th Apr 2011 21:11 in reply to "RE[2]: Not sure I agree..."
Morgan Member since:
2005-06-29

Story? Emotion? Ugh. Games don't need stories. They need to be fun. They are interactive, and a story will just force you in a specific direction.


Sorry, but I'm going to have to agree with Thom on this one. Take a game like Final Fantasy VII. It had a great story, quirky but fun dialogue, and amazing visuals (for its time of course). Strip away all of that, and you still had an RPG that incorporated elements of RTS games, as well as a great magic-combination system (materia) that kept the technical gamers happy, along with fun little mini-games. It was the best of both worlds, and sadly that philosophy is missing from most of today's games.

Granted, there is a place for mindless platformers and story-less sports titles, and I've enjoyed those games in the past too. But not everyone is exactly like you; we can't all be happy with strictly twitch-gaming like you seem to be.

Variety is never a bad thing, and if we only allowed a particular type of game to be made then only a fraction of the gaming populace would remain, and that would be bad for the entire industry.

Reply Parent Score: 2

RE[2]: Not sure I agree...
by linux-lover on Mon 25th Apr 2011 22:20 in reply to "RE: Not sure I agree..."
linux-lover Member since:
2011-04-25

Yup, and there Nintendo fails to deliver

I mostly agree, the majority of WII games are a failure in my eyes and lack a lot of the things I want in a game. Like you said Story and Depth. But there have been a few games (I'm a Zelda fan and i thought twilight princess was great). But tis mostly repetition. At least we get all of Nintendo's masterpieces from back in the day on virtual console. =P

I'm considering getting a 3DS and I'm hoping Nintendo can deliver. (and that Square Enix will release a Final Fantasy VI remake for it!)

Reply Parent Score: 1

Contradiction...
by mrhasbean on Tue 26th Apr 2011 00:35 in reply to "RE: Not sure I agree..."
mrhasbean Member since:
2006-04-03

I play games to unwind, to relax...


It makes up for it with a great and epic storyline, fantastic characters with deep and intricate back-stories and interactions...


So you want great and epic storylines with deep and intricate back-stories to "unwind and relax"?

Well see, that's probably why you, unlike much of the rest of the world, don't like the Wii. Personally, and I suspect this applies to most people who play games for this reason, if I'm going to play a game to unwind and relax I want to either just kill sh1t or mindlessly flail about in a Mario Kart or something similar, so for me the Wii is the perfect "unwind" console...

Reply Parent Score: 5

RE: Contradiction...
by WereCatf on Tue 26th Apr 2011 00:56 in reply to "Contradiction..."
WereCatf Member since:
2006-02-15

So you want great and epic storylines with deep and intricate back-stories to "unwind and relax"?


It might sound illogical but yeah, I'm actually also exactly like that: I play games with long storylines and much interaction with the gaming world and settings because I find it relaxing and enjoyable.

As for illogicality: hopping online to frantically trying to kill other players before they kill you while adrenaline pumps through your veins doesn't sound too relaxing either..

Reply Parent Score: 2

RE[2]: Not sure I agree...
by Yanni Depp on Tue 26th Apr 2011 10:27 in reply to "RE: Not sure I agree..."
Yanni Depp Member since:
2010-02-17

(This comment has no spoilers. Read on.)

Your comment on 'story and emotion' being important is spot-on, and very timely, since I've just completed Portal 2.

Would a game where you shoot a blue circle at one wall and an orange circle at another wall and walk through them be nearly as much fun without the back story, GLaDOS, creepy talking gun turrets, Aperture Science, Cave Johnson, Wheatley and the 'Space Core'?

I won't spoil the ending of the game, but wow. Just wow.

Edited 2011-04-26 10:29 UTC

Reply Parent Score: 1

RE[2]: Not sure I agree...
by tuaris on Fri 29th Apr 2011 00:40 in reply to "RE: Not sure I agree..."
tuaris Member since:
2007-08-05

If you want "Story and emotion", go watch a movie.

Reply Parent Score: 1