Linked by Thom Holwerda on Mon 25th Apr 2011 20:21 UTC
Games Ah yes, this was pretty inevitable. Nintendo is facing dropping sales and earnings for another year, and as such, it should come as no surprise that they have just announced the Wii's successor. The Japanese gaming giant will unveil the machine during E3 in June, and the device is scheduled for release in 2012.
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RE[2]: Not sure I agree...
by PresentIt on Mon 25th Apr 2011 21:26 UTC in reply to "RE: Not sure I agree..."
PresentIt
Member since:
2010-02-10

Story and emotion are two of the most important aspects in games for me - when was the last time you actually cared about Mario? How many times has the princess been kidnapped at this point?

Sorry, but the sales tell a different story. So-called "deep" games based on detailed storylines sell poorly compared to fun "arcade" type games like NSMBW and Wii Sports.

Why on earth does Mario need a story? It's a game! If you want a story, read a book or watch a movie.

It makes up for it with a great and epic storyline

Really? Epic storyline? And what's so great about it?

THAT is what I'm missing from Nintendo.

Evidently, the mass-market doesn't care about storylines or "deep" stuff. Nintendo needs to sell to the mass-market, not to a niche of hardcore gamers.

You're trying to paint me as some sort of graphics-whore, because that seems to be the usual kneejerk defensive response from Wii fans.

I'm not a Wii fan. In fact, the Wii has disappointed me greatly. It held so much promise, but Nintendo failed to deliver in the end.

Why did they release crap like Metroid Other M? Why didn't they do another 2D Mario?

However, I don't care about graphics. It's all story, emotion, and gameplay for me. I want to feel *connected* to the characters, I want to *immerse* myself. Nintendo doesn't offer that anymore.

Story? Emotion? Ugh. Games don't need stories. They need to be fun. They are interactive, and a story will just force you in a specific direction.

Reply Parent Score: 2

RE[3]: Not sure I agree...
by Thom_Holwerda on Mon 25th Apr 2011 21:37 in reply to "RE[2]: Not sure I agree..."
Thom_Holwerda Member since:
2005-06-29

Sorry, but the sales tell a different story. So-called "deep" games based on detailed storylines sell poorly compared to fun "arcade" type games like NSMBW and Wii Sports.


So, sales figures are all that matters now? Sales != quality. Also, while they may not outsell some Wii games, games like BioShock and Mass Effect sell like CRAZY. In the MILLIONS. Proof that games with stories sell just fine, thank you.

Why on earth does Mario need a story? It's a game! If you want a story, read a book or watch a movie.


Games shouldn't have stories? Why not? You're basically saying - why do we need Radiohead or The Velvet Underground when Lady Gaga and Kesha sell so much better?

Really? Epic storyline? And what's so great about it?


You clearly haven't played things like Mass Effect, Dragon Age: Origins, and so on.

Story? Emotion? Ugh. Games don't need stories. They need to be fun.


Things with story and emotion can't be fun? Wtf?

They are interactive, and a story will just force you in a specific direction.


You do realise that modern RPGs and even some modern shooters offer A LOT more freedom and direction-less gaming than Wii games, right? Your argument makes no sense.

Reply Parent Score: 5

RE[4]: Not sure I agree...
by Soulbender on Mon 25th Apr 2011 23:29 in reply to "RE[3]: Not sure I agree..."
Soulbender Member since:
2005-08-18

So, sales figures are all that matters now?


It's the most common way to measure "success" in the market, yes.

You're just not part of Nintendo's target demographic Thom.

Reply Parent Score: 4

RE[4]: Not sure I agree...
by Aragorn992 on Wed 27th Apr 2011 05:56 in reply to "RE[3]: Not sure I agree..."
Aragorn992 Member since:
2007-05-27

So, sales figures are all that matters now? Sales != quality. Also, while they may not outsell some Wii games, games like BioShock and Mass Effect sell like CRAZY. In the MILLIONS. Proof that games with stories sell just fine, thank you.


The story IS about Nintendo's dropping sales and you bring up the point that Nintendo "fails to deliver" on the games. You made the association between sales and "quality" in your post.

Games shouldn't have stories? Why not? You're basically saying - why do we need Radiohead or The Velvet Underground when Lady Gaga and Kesha sell so much better?


He said "games don't _need_ stories" to be good. Not that they "should not have stories". This is reads alot like intentional misunderstanding i.e. trolling.

Things with story and emotion can't be fun? Wtf?


Same point as above. Games should be fun. Games with stories can be fun. Games without stories can be fun. At least this is my understanding of what was written .. :o

All of this reminds me of a few friends who always said that games have to be more realistic to be fun. Its like they remembered one game years before that was really good (e.g. CounterStrike, I can't remember exactly) and after this game they had it stuck in their head that realism == good game. Then when a game like Quake3 RocketArena game around they couldn't accept it because it wasn't real enough (ok maybe Q3 RA is not a fair comparison to the awesome HalfLife). I agree with the original poster in that the _only_ thing that matters is fun. Everything else is (realism, story lines, whatever) is a means to an end.

Edited 2011-04-27 05:57 UTC

Reply Parent Score: 2

RE[3]: Not sure I agree...
by linux-lover on Mon 25th Apr 2011 22:15 in reply to "RE[2]: Not sure I agree..."
linux-lover Member since:
2011-04-25

God, I hope you are trolling.

Reply Parent Score: 0

RE[3]: Not sure I agree...
by Icaria on Tue 26th Apr 2011 11:56 in reply to "RE[2]: Not sure I agree..."
Icaria Member since:
2010-06-19

Evidently, the mass-market doesn't care about storylines or "deep" stuff. Nintendo needs to sell to the mass-market, not to a niche of hardcore gamers.
This is just wrong. Videogames may have abysmal stories, direction, acting, etc but they're pretty crucial in the modern industry. Downloadable dual-stick shooters and racers don't have enough legs to prop up the whole industry. You seem to be pleading gross ignorance in an attempt to merely contradict Thom.

Story? Emotion? Ugh.
Right, there's no emotional dimension to gaming. Competition, novelty, non-tangible reward seeking, entirely dispassionate pursuits, right? One wonders why a big boy like yourself would waste time gaming, associating yourself with pansies and troglodytes.

Games don't need stories. They need to be fun. They are interactive, and a story will just force you in a specific direction.
Never mind that this premise is false, by your own reasoning, a game without a story is abjectly directionless. I suppose you don't drive, either, given that there's only a finite number of places you can drive to; you'd rather stay in your basement.

Reply Parent Score: 1

RE[3]: Not sure I agree...
by makc on Tue 26th Apr 2011 18:08 in reply to "RE[2]: Not sure I agree..."
makc Member since:
2006-01-11

Nintendo has clearly chosen their target aiming at a wide, simple audience. I fit well in their target: I play just once in a while at some friend's place, the more people participating the better. Which implies that I suck using "real" controllers now. Don't play an FPS on a console with me, I take half an hour just picking up the controls ;)

My hobby and part of my job is realtime computer graphics. But to play Mario Party or what-it's-called I don't really care... Players like you need more hardware, more investment and frequent novelties. You need to be big, whealty, and to compete in a crowded market. Nintendo choose (and did so long before the Wii) to catch another market.

So it's perfectly fine for you to not like or enjoy anymore their products, but try to think if it's because of the company or because of you changing interest, growing up, changing your mind! Would you still love Super Mario, or become a fan of Pokemon today? For how useless we think it could be, if we were 8 we'd probably be into it. Realize that it's you who changed, more than they did - and it's much more interesting! ;)

Reply Parent Score: 2

RE[3]: Not sure I agree...
by Morgan on Wed 27th Apr 2011 21:11 in reply to "RE[2]: Not sure I agree..."
Morgan Member since:
2005-06-29

Story? Emotion? Ugh. Games don't need stories. They need to be fun. They are interactive, and a story will just force you in a specific direction.


Sorry, but I'm going to have to agree with Thom on this one. Take a game like Final Fantasy VII. It had a great story, quirky but fun dialogue, and amazing visuals (for its time of course). Strip away all of that, and you still had an RPG that incorporated elements of RTS games, as well as a great magic-combination system (materia) that kept the technical gamers happy, along with fun little mini-games. It was the best of both worlds, and sadly that philosophy is missing from most of today's games.

Granted, there is a place for mindless platformers and story-less sports titles, and I've enjoyed those games in the past too. But not everyone is exactly like you; we can't all be happy with strictly twitch-gaming like you seem to be.

Variety is never a bad thing, and if we only allowed a particular type of game to be made then only a fraction of the gaming populace would remain, and that would be bad for the entire industry.

Reply Parent Score: 2