Linked by Thom Holwerda on Mon 9th May 2011 21:14 UTC, submitted by Elv13
Qt Since Nokia announced its switch to Windows Phone 7, people have been worried about the future of Qt. Well, it turns out Nokia is still going full steam ahead with Qt, since it has just announced the plans for Qt 5. Some major changes are afoot code and functionality-wise, but the biggest change is that Qt 5 will be developed out in the open from day one (unlike Qt 4). There will be no distinction between a Nokia developer or third party developer.
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RE: Meh
by drahca on Tue 10th May 2011 11:39 UTC in reply to "Meh"
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GPU acceleration required + more javascript = a big meh, as far as I'm concerned.

We are not talking gaming grade GPUs here. All CPUs will have GPUs integrated into them in the near future. AMD has its Fusion program, Intel already ships Sandy Bridge with an integrated GPU and all ARM chips in mobile phones have a GPU on die. So if you have this piece of sillicon already which can do these drawing operations more efficiently than a CPU can, why not use it?

Also GPUs require a different drawing model than traditional CPU based renderers do. Compositing window managers manage off-screen buffers which they use for compositing the desktop, while CPU based renderers just write more or less directly into the screen buffer. While this "deferred rendering" requires more memory than "immediate mode", it is actually more efficient when moving windows around because applications do not have to repaint all the time.

Enlightenment uses such a deferred approach and can use a software rasterizer but it can also use the GPU via OpenGL. Haiku is left in the 90s for now.

Basing the drawing model on a GPU friendly paradigm and OpenGL does of course not mean you cannot run it on a CPU. There are already numerous ways to accelerate OpenGL on the CPU for backwards compatibility such as LLVMPipe.

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