Linked by Kroc Camen on Tue 17th May 2011 12:05 UTC
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Member since:
2005-11-22
Also don't forget that Unity uses Mono for scripting, and tons of iOS games use Unity.
I do not think that in game scripting you would use any of those patented libraries like WinForm (!) but use its language to call Unity's own API and process some logic. Since syntax and such are allowed to use freely, Unity the game engine would not affect at all.