Linked by lemur2 on Wed 18th May 2011 13:58 UTC
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They where "slow" just as much because of old school fixed function GPUs as they where because every company had to reinvent the wheel by coming up with their own proprietary method of doing the same thing that did nothing but case massive compatibility problems with accelerated apps and games back in the bad old days.
These days with unified shaders they can implement allot more features allot faster, hence the *.1 releases backporting new features to older GPUs that can still handle the new extensions.




Member since:
2009-08-05
Remember how slow the OpenGL consortium used to be?
That was for agreeing about software standard. Now care to wager how long it would take to get people to agree about hardware standards? We'd end with too little or too much, after taking way too long.
If you want to be able to support new tech, then we don't have a set-in-stone standard, and what good is it, then?
A minimalist interface, say modesetting and basic 2D acceleration + compositing would go a far way, and could probably done in UEFI. I don't believe in anything more than that.
I do wish hardware vendors would be more open and release specifications, but OTOH there's the whole point about R&D costs and patented tech that might even have been licensed from other companies.