Linked by David Adams on Tue 21st Jun 2011 15:36 UTC, submitted by fran
3D News, GL, DirectX "Mozilla's VP of Technical Strategy, Mike Shaver has rejected Microsoft's criticism of WebGL in which it said it would not implement the 3D graphics standard because of security issues in the design. Shaver says that "there is no question that the web needs 3D capabilities" to enable developers to create "advanced visualisations, games or new user interfaces" and points at Molehill (Adobe's 3D for Flash) and Microsoft's Silverlight 3D which are offering just those capabilities." One discussion of Microsofts WebGL criticism can be found here.
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RE: I was suprised
by Timmmm on Tue 21st Jun 2011 20:11 UTC in reply to "I was suprised"
Timmmm
Member since:
2006-07-25

I don't think Microsoft ever said the design was flawed. They just pointed out that the implementation is usually very flawed, because it is written by nVidia, AMD and they aren't very good at producing bug-free drivers, even for trusted code!

That said, Flash exposes exactly the same drivers, and MS don't seem to have a problem with that (not that they have much choice).

Reply Parent Score: 5

RE[2]: I was suprised
by CaptainN- on Tue 21st Jun 2011 20:40 in reply to "RE: I was suprised"
CaptainN- Member since:
2005-07-07

Just because Flash or MS or Mozilla, etc. uses a low level API (and they all use a lot of low level APIs, including for their JIT systems), doesn't mean they are "exposing" an API. That's the problem with the entire argument.

The only thing valid in what they said is that exposing a low level API like that would be a security problem. That doesn't mean you MUST expose low level APIs to implement another 3D API.

Reply Parent Score: 2