Linked by Thom Holwerda on Tue 9th Aug 2011 15:25 UTC
Games "Emulators for playing older games are immensely popular online, with regular arguments breaking out over which emulator is best for which game. Today we present another point of view from a gentleman who has created the Super Nintendo emulator bsnes. He wants to share his thoughts on the most important part of the emulation experience, accuracy."
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Nice article :-)
by PhilPotter on Tue 9th Aug 2011 16:44 UTC
PhilPotter
Member since:
2011-06-10

Good find - I like seeing stuff like this about emulation :-) I was watching another video on youtube recently documenting the example they describe with Timecop's sound on the SNES. I'm about to embark upon the task of writing a Sega Master System emulator in Java. A daunting task for me but an exciting one none the less :-p

Reply Score: 2

RE: Nice article :-)
by FunkyELF on Wed 10th Aug 2011 12:10 in reply to "Nice article :-)"
FunkyELF Member since:
2006-07-26

Is there a particular reason you're doing this in Java.

Is it the language you're most comfortable with, or is there a requirement that it be written in Java?

Reply Parent Score: 2

RE[2]: Nice article :-)
by PhilPotter on Thu 11th Aug 2011 01:32 in reply to "RE: Nice article :-)"
PhilPotter Member since:
2011-06-10

First and foremost due to my comfort using Java, but a secondary aim is because I know it will be even more difficult, given Java's lack of suitability for precise timing etc. I think it can handle a master system if I code it properly but as I have never before written an emulator it shall be good fun :-) I thought a Z80 is as good a place as any to start.

It is true there are many master system (and other console) emulators written in C/C++, but not many in Java. Basically I like a challenge :-p

Reply Parent Score: 1