Linked by David Adams on Thu 18th Aug 2011 19:09 UTC, submitted by Michael
Graphics, User Interfaces While the BFS scheduler is getting ready to celebrate its second birthday, in just three weeks AMD's open-source Radeon graphics driver strategy for Linux will be turning four years old . . . which has ended up being a game-changer in the Linux world. AMD continues to support open-source hardware enablement on their latest graphics processors and recently even hired more developers to work on the code and documentation. How far have they come though in four years?
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lemur2
Member since:
2007-02-17

"The open source drivers have two distinct advantages. Firstly they are designed for Linux so any "impedance mismatches" between the drivers and the rest of the graphics stack can be tuned out. For closed source drivers, the drivers are tuned for Windows, and one gets what one gets on Linux.


Stop making stuff up. You said the same crap about the Nvidia Proprietary driver and we discovered that was a load of made up rubbish.

Sharing components != designed for Windows.
"

Of course the nVidia binary driver is designed for Windows. Not even nVidia would contest this, it is self-evident.

There will therefore be some things that are not optimal for Linux.

This is also plainly evident by the fact that open source drivers are already faster than closed sorce drivers in some areas.

Edited 2011-08-19 10:05 UTC

Reply Parent Score: 2

lucas_maximus Member since:
2009-08-18

The NVIDIA Linux driver right now is at a near performance parity with the Windows build, again as the code-base is common across all supported platforms aside from the OS-specific bits, and there is a near feature parity too.


From here

http://www.phoronix.com/scan.php?page=news_item&px=ODg3NQ

Sharing common compontents != designed for Windows.

This supports exactly what I have said continuously to you.

I have read countless articles on this and not once have I seen anything where NVIDIA claim they have just wrapped a Windows Driver.

All they have done is simply re-architecture their code so they can reuse as much common code cross platform.

Believe whatever ridiculous rubbish you like.

Edited 2011-08-19 14:05 UTC

Reply Parent Score: 2

lemur2 Member since:
2007-02-17

"The NVIDIA Linux driver right now is at a near performance parity with the Windows build, again as the code-base is common across all supported platforms aside from the OS-specific bits, and there is a near feature parity too.


From here

http://www.phoronix.com/scan.php?page=news_item&px=ODg3NQ

Sharing common compontents != designed for Windows.

This supports exactly what I have said continuously to you.

I have read countless articles on this and not once have I seen anything where NVIDIA claim they have just wrapped a Windows Driver.

All they have done is simply re-architecture their code so they can reuse as much common code cross platform.

Believe whatever ridiculous rubbish you like.
"

"Performance parity with Windows" != designed for both.

Windows is pretty abysmal at OpenGL too, it is optimised for DirectX.

The Nvidia binary blob driver is not capable of KMS or memory mangement in the kernel.

The nvidia binary blob is not designed to integrate with the Xorg/Mesa graphics stak ... in fact it replaces most of it.

The nvidia binary blob is designed for Windows, and adapted for use on Linux.

Reply Parent Score: 2