Linked by Hadrien Grasland on Mon 29th Aug 2011 09:50 UTC
Graphics, User Interfaces "Recently, Brendan and I have been arguing about what can reasonably be expected from a multi-monitor OS (among other graphical stack things). We've reached the conclusion that nothing replaces real-world user data. So anyone interested, please answer this survey about multi-monitor setups and expectations ! (Results will be published here once the amount of answers has reached a steady state, I'd say in a month at worst)" (Source)
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RE[2]: layout
by Earl C Pottinger on Mon 29th Aug 2011 16:54 UTC in reply to "RE: layout"
Earl C Pottinger
Member since:
2008-07-12

I use the same arrangement when developing code for Haiku-OS. You tend to have a number of windows open while writting C++ code.

But for some reason I *ALWAYS* have the main body of code displayed on the right hand screen, with the docs and extra windows on the left. Does this have anything to being right-handed? Do south-paws do the reverse?

PS. When not coding I tend to only use one screen for everything.

Reply Parent Score: 1

RE[3]: layout
by ggeldenhuys on Tue 30th Aug 2011 07:00 in reply to "RE[2]: layout"
ggeldenhuys Member since:
2006-11-13

But for some reason I *ALWAYS* have the main body of code displayed on the right hand screen, with the docs and extra windows on the left. Does this have anything to being right-handed?

Nope, I'm right handed and do the reverse. Most of my code is on the left screen, and debug and console windows are on the right screen. :-)

Reply Parent Score: 2