Linked by Hadrien Grasland on Sun 4th Sep 2011 12:39 UTC
Graphics, User Interfaces "Okay, it's been about one week and there are not much answers anymore, so it's time to thank everyone who participated, close this survey, and publish the results, along with some interpretation." Everything is released under Creative Commons CC0 license, so anyone interested, please help yourself.
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RE[5]: LED
by Neolander on Thu 8th Sep 2011 09:08 UTC in reply to "RE[4]: LED"
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I've just realized that I've forgotten a big something in my previous calculation of theoretical LCD efficiency. Color filters may have something like 30% efficiency, but behind them there is another big power-waster : the back polarizing filter, which eats 50% of the incoming light's energy if it is absolutely perfect. This makes the theoretical LCD efficiency, given that perfectly lossless components of equal refraction index are used, 15%. With this in mind, 5% for a real-world device is not even that bad...

About your explanation of TMOS now : interesting use of frustrated TIR ! I'm still amazed that a mechanical device can be fast and efficient enough to achieve good display refresh rates with low power consumption, even though I shouldn't be since I've seen the IMOD/Mirasol demos...

Wonder for how long these capacitive MEMs they use in the FTIR layer can retain their state in real-world use. If it can withstand low refresh rates when displaying a still image, this tech could be used to build some nice transflective screens.

Also, I didn't know that it's transistors that are the biggest component which ends up limiting DPI in screens, so thanks for the information.

Big thing which I don't like in this screen concept is that it's yet another display device where displaying black and other dark colors is a huge power waste. Guess only OLED can do something about this...

Another question is that of vision angles. If you look sideways at a TMOS screen, you see light that has traveled a longer path inside of the FTIR layer, and which will thus be darker.

Edited 2011-09-08 09:24 UTC

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