Linked by Thom Holwerda on Wed 28th Sep 2011 15:36 UTC
This is the biggest one yet. Microsoft's professional extortion campaign - the third side of the same triangle it shares with Apple and Oracle - has finally hit Samsung. The two companies have signed a patent licensing agreement concerning Samsung's use of Android, in which a rumoured fee of $15 (!) per device will flow from Seoul to Redmond. Not entirely coincidentally, that's about the price of a Windows Phone 7 license.
Linked by Thom Holwerda on 05/23/13 23:22 UTC
Linked by Thom Holwerda on 05/23/13 22:04 UTC
Linked by Thom Holwerda on 05/23/13 22:01 UTC
Linked by Thom Holwerda on 05/23/13 17:52 UTC
Linked by Thom Holwerda on 05/22/13 22:23 UTC
"Sony gave the PS4 50% more raw shader performance, plain and simple (768 SPs @ 800MHz vs. 1152 SPs & 800MHz). Unlike last generation, you don't need to be some sort of Jedi to extract the PS4's potential here. The Xbox One and PS4 architectures are quite similar, Sony just has more hardware under the hood. WeÃ¢Â€Â™ll have to wait and see how this hardware delta gets exposed in games over time, but the gap is definitely there. The funny thing about game consoles is that itÃ¢Â€Â™s usually the lowest common denominator that determines the bulk of the experience across all platforms. On the plus side, the Xbox One should enjoy better power/thermal characteristics compared to the PlayStation 4. Even compared to the Xbox 360 we should see improvement in many use cases thanks to modern power management techniques." AnandTech does its usual in-depth thing.
Linked by Thom Holwerda on 05/22/13 13:38 UTC
Linked by Thom Holwerda on 05/21/13 22:06 UTC
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Linked by Thom Holwerda on 05/21/13 15:53 UTC