Linked by Thom Holwerda on Tue 1st Nov 2011 22:55 UTC
Microsoft "Steve Ballmer had a dilemma. He had two groups at Microsoft pursuing competing visions for tablet computers. One group, led by Xbox godfather J Allard, was pushing for a sleek, two-screen tablet called the Courier that users controlled with their finger or a pen. But it had a problem: it was running a modified version of Windows. That ran headlong into the vision of tablet computing laid out by Steven Sinofsky, the head of Microsoft's Windows division. Sinofsky was wary of any product - let alone one from inside Microsoft's walls - that threatened the foundation of Microsoft's flagship operating system. But Sinofsky's tablet-friendly version of Windows was more than two years away." I'm still mad at Microsoft for this one.
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The Nintendo DS(i) (Lite) (XL) has a dual screen, which I personally don't like that much. They do not form one bigger screen, but rather 2 separate screen you need to switch between both physically with your eyes as mentally with your brain.

Simple game controls are one thing, but if you'd use it for serious stuff I seriously doubt it would be a pleasant experience.

Reply Parent Score: 2

zima Member since:

You forgot about multi-monitor configurations? Many of their owners would call it "serious stuff" (or even "very serious"). Physical and mental switching doesn't seem to be a show-stopper.

The "physical" is even barely the case on DS, with its minuscule size (the design was possibly also about clamshell form-factor, after GBA SP experiment - the handheld being smaller and more sturdy that way, but with more screen).
"Mental" - depends on the game (heck, it's also sort of the case with split-screen gaming on one display). One of the displays is often treated as a control area on which one barely needs to look; or an info-screen / map which would otherwise "steal" even more attention or screen real-estate, in traditional variants.

Reply Parent Score: 2