Linked by David Adams on Sun 6th Nov 2011 04:35 UTC, submitted by twitterfire
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But --- if you are talking about end-user applications --- how do you get there outside of serving very small niche markets?
I would suggest small niche markets is a good place to start. When you know you can't compete in one area, shift your focus into another where you can. Get your footing first. Ultimately Linux will have to serve the same needs & wants if it ever hopes to be taken seriously as a desktop OS. In that regard it's going to have to look, feel, and perform like it's got it's act together -- more preferably do those things even better than the Windows offerings. Something which to this point Linux has not managed to do. Linux will never capture desktop OS marketshare by being subpar in the areas that matter to desktop users.
The problem with your HIB analogy is that they've started acting like douchebags with these single game "bundles" These las 2 bundles could have easily been just a single bundle. Because of this though I like many others have dropped our payouts significantly while many more fully decided not to buy the HIB because it only had the one game at release and ignoring that other games where added over time.
I still pitched in $20, though I'd usually throw in $50, but all of that $20 went to the EFF, nothing to the HIB or the devs. None to Child's play either, Net Neutrality is far more important.




Member since:
2010-01-07
But --- if you are talking about end-user applications --- how do you get there outside of serving very small niche markets?
The native clients for OSX and Windows should deliver about 99% of potential sales.
Even the FOSS developer can feel the itch for greater visibility and better funding.
The stats on the latest [and to my mind the weakest] "Humble Bundle" shows Linux sales generating a bare 25% of revenues while contributons from Linux gamers average about twice that from those running Windows.
http://www.humblebundle.com/