Linked by Allen Boyles on Mon 7th Nov 2011 09:46 UTC
Graphics, User Interfaces In the commercial software world, user interfaces are generally designed by one group. Like Microsoft for Windows or Apple for Mac OS. Those desktop environments were designed by one company who did things like user testing and statistical analysis to try and make the desktop they thought would work best. Linux is different. Large groups definitely DO perform user testing and statistical analysis, but one group can also say "Here's what we want" and, if they have the ability to code it, their idea comes into being. It's pretty amazing, when you think about it. Linux lets people create what they want. If you don't like what's out there, fork it! Or start from scratch! You're in control!
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RE[2]: GNOME 2
by Sodki on Mon 7th Nov 2011 13:02 UTC in reply to "RE: GNOME 2"
Sodki
Member since:
2005-11-10

There still is a fallback mode i GNOME3 which closely mimics GNOME2.


The truth is that the fallback mode has nothing to do with GNOME 2 because it's not GNOME 2. There are no applets and things don't work the way they used to, not even closely. Besides, with news that GNOME 3 can now be run in software mode and doesn't require any kind of special hardware, the fallback mode will simply disappear.

What's really interesting is the work that the Linux Mint people are doing on top of GNOME 3. That's the way forward.

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