Linked by Allen Boyles on Mon 7th Nov 2011 09:46 UTC
Graphics, User Interfaces In the commercial software world, user interfaces are generally designed by one group. Like Microsoft for Windows or Apple for Mac OS. Those desktop environments were designed by one company who did things like user testing and statistical analysis to try and make the desktop they thought would work best. Linux is different. Large groups definitely DO perform user testing and statistical analysis, but one group can also say "Here's what we want" and, if they have the ability to code it, their idea comes into being. It's pretty amazing, when you think about it. Linux lets people create what they want. If you don't like what's out there, fork it! Or start from scratch! You're in control!
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dropping X would get people away from the alphabet soup of toolkits and libraries and get us out of the quiltwork mess that is the X desktop. We've had this argument before though. I know what the arguments for sticking with X or moving to a proprietary windowing system are. I'll stand by the claim that, to me, the Linux desktop doesn't look a whole lot different than it did 15 years ago.

Circa 1996


The latest KDE4 desktop can run under Wayland as well as X.

"KWin, the KDE window manager, added support for OpenGL ES output. It shipped with KDE SC 4.7. So far KWin has received its initial port to Wayland. In January 2012 KDE hopes to support Wayland under X with release KDE SC 4.8 and to run directly on Wayland in summer 2012 in the KDE SC 4.9 release."

Wayland isn't proprietary.

Desktop users don't see, or care about, the list of or thw exact spellings of the names of the desktop rendering libraries.

Edited 2011-11-08 03:09 UTC

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