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It would be nice if OpenGL on Android benefited Linux ports, but I doubt it will be the case.
Most of the AAA games and the game engines they use are already built to support different rendering libraries. The biggest hurdle I believe is the commercial factor, rewards vs costs and risks.
Having used a few different game engines that don't have Linux support (which is almost all of them) I've always asked why not and the answer is always.. it doesn't make good business sense, market is small and not much money in it.
It may seem like some extra income for free.. but another platform with a wide variety of hardware configurations to test on can end up costing a lot for a large developer.. and they are not going to cut into their profit margins. And the game engine companies mostly just follow the trends of the industry and their buyers wishes. For big corporations the simple fact is.. follow the money.
Nvidia ever going to release a Tegra driver for Linux or just a custom driver for Android? While the prospect of those quad 64 bit 2.5Ghz ARM CPUs are great the GPU will by far be your biggest limitation in what can be done.
Any idea on what the next gen successor to the E-450 will be? http://www.cpu-world.com/CPUs/Bobcat/AMD-E%20Series%20E-450... Would make for a decent netbook at no more then 1280x768.





Member since:
2010-08-06
Interesting interview with the producers of the Amnesia game on how Linux and Mac ports save a game studio.
http://zcint.co.uk/article/jens-nilsson-frictional-games-interview
The Desura client for Linux might go open sources
http://www.desura.com/groups/desura/forum/thread/open-sourcing-desu...
Dont know if Android counts.The quality of games is improving fast (example http://www.madfingergames.com/)and some quad core mobile gpu's is said to reach PS3 quality next year.
http://arstechnica.com/gadgets/news/2011/11/arm-touts-playstation-3...
The hardware is also relatively cheap (Tegra's 3 going for between $15-$25 apparantly and Omap 4 between $12-$14.)
Android's 3D graphics library is OpenGL ES 2.0 based so this could only benefit Linux ports?
Edited 2011-11-14 15:11 UTC