Linked by JoshB on Mon 14th Nov 2011 11:45 UTC
Games When I decided to take on this article I thought it would be easy. Grab a few quotes from some developers, re-hash WINE support, check out the latest version of Battle for Wesnoth... Simple stuff.
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Android & OpenGL games
by fran on Mon 14th Nov 2011 15:10 UTC
fran
Member since:
2010-08-06

Interesting interview with the producers of the Amnesia game on how Linux and Mac ports save a game studio.
http://zcint.co.uk/article/jens-nilsson-frictional-games-interview

The Desura client for Linux might go open sources
http://www.desura.com/groups/desura/forum/thread/open-sourcing-desu...

Dont know if Android counts.The quality of games is improving fast (example http://www.madfingergames.com/)and some quad core mobile gpu's is said to reach PS3 quality next year.
http://arstechnica.com/gadgets/news/2011/11/arm-touts-playstation-3...

The hardware is also relatively cheap (Tegra's 3 going for between $15-$25 apparantly and Omap 4 between $12-$14.)

Android's 3D graphics library is OpenGL ES 2.0 based so this could only benefit Linux ports?

Edited 2011-11-14 15:11 UTC

Reply Score: 3

RE: Android & OpenGL games
by lgoss007 on Mon 14th Nov 2011 19:53 in reply to "Android & OpenGL games"
lgoss007 Member since:
2011-11-14

It would be nice if OpenGL on Android benefited Linux ports, but I doubt it will be the case.

Most of the AAA games and the game engines they use are already built to support different rendering libraries. The biggest hurdle I believe is the commercial factor, rewards vs costs and risks.

Having used a few different game engines that don't have Linux support (which is almost all of them) I've always asked why not and the answer is always.. it doesn't make good business sense, market is small and not much money in it.

It may seem like some extra income for free.. but another platform with a wide variety of hardware configurations to test on can end up costing a lot for a large developer.. and they are not going to cut into their profit margins. And the game engine companies mostly just follow the trends of the industry and their buyers wishes. For big corporations the simple fact is.. follow the money.

Reply Parent Score: 2

RE: Android & OpenGL games
by makkus on Tue 15th Nov 2011 06:56 in reply to "Android & OpenGL games"
makkus Member since:
2006-01-11

I'm hoping on a quad core ARM and tegra4 based laptop purely designed to run Linux. The seperate components are there, now a company who is willing to take the risk. That will be the day I ditch Lenovo.

Reply Parent Score: 1

RE[2]: Android & OpenGL games
by Kivada on Tue 15th Nov 2011 07:24 in reply to "RE: Android & OpenGL games"
Kivada Member since:
2010-07-07

I'm hoping on a quad core ARM and tegra4 based laptop purely designed to run Linux. The seperate components are there, now a company who is willing to take the risk. That will be the day I ditch Lenovo.


Nvidia ever going to release a Tegra driver for Linux or just a custom driver for Android? While the prospect of those quad 64 bit 2.5Ghz ARM CPUs are great the GPU will by far be your biggest limitation in what can be done.

Any idea on what the next gen successor to the E-450 will be? http://www.cpu-world.com/CPUs/Bobcat/AMD-E%20Series%20E-450... Would make for a decent netbook at no more then 1280x768.

Reply Parent Score: 2