
"
LG3D LiveCD is an interesting project incorporating Sun Microsystems' Project Looking Glass - a Java-based technology that attempts to bring a richer user experience to the desktop and applications via 3D windowing and visualisation capabilities. The
newly released version 2.3 is considered to be the project's first stable release. Based on SLAX 'Popcorn', but enhanced with Firefox, Gaim, working NVIDIA graphics driver, and copy2ram support, the live CD boots directly into a
great-looking 3D desktop with many interesting capabilities (see
this document for hints to navigate the 3D workspace)."
Member since:
2005-07-06
I've always thought people are reinventing the wheel when they talk immersive 3D environments. I wonder why no one has thought to use a very well written 3D game engine as a desktop starting point like the Unreal or Quake Engines. Those engines handled 3D VERY well and were optimized for performance.
I mean how hard would it be to add a dll/lib with system specific calls? For the desktop you make a 'BSP/level' with a fixed camera. Viola interactive 3D desktop environment. Then just add fixed objects relative to the camera for "icons". Just a thought.