Linked by Thom Holwerda on Tue 27th Dec 2011 21:50 UTC
Thread beginning with comment 501752
To view parent comment, click here.
To read all comments associated with this story, please click here.
To view parent comment, click here.
To read all comments associated with this story, please click here.
News
Linked by Thom Holwerda on 05/22/13 22:23 UTC
Linked by Thom Holwerda on 05/22/13 13:38 UTC
Linked by Thom Holwerda on 05/22/13 13:30 UTC, submitted by JRepin
Linked by Thom Holwerda on 05/21/13 22:06 UTC
Linked by Thom Holwerda on 05/21/13 21:45 UTC
Linked by Thom Holwerda on 05/21/13 15:53 UTC
Linked by Thom Holwerda on 05/20/13 22:43 UTC
Linked by Thom Holwerda on 05/20/13 21:50 UTC
Linked by Thom Holwerda on 05/19/13 23:15 UTC
Linked by Thom Holwerda on 05/19/13 23:11 UTC, submitted by Drumhellar
More News »
Sponsored Links



Member since:
2005-07-06
Just like they'll never be done in C++ or ObjC, till the dawn of time in asm or eventually C, I bet?
There are plenty of popular, successful games made in XNA, in Xbox Live Arcade. Some available already on WP7, too... (heck, or even on iOS - say, the list on http://monogame.codeplex.com/ )
Yes, yes, "not serious" games usually - well, that's what most of handheld gaming is, anyway.