Linked by Thom Holwerda on Thu 2nd Feb 2012 23:07 UTC, submitted by ronaldst
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Of note here is how Microsoft does experiment, quite successfully*, with ~"heavyweight abstractions" on their console (also on phones, with essentially the same thing) - in the form of XNA.
*sure, "serious games" don't come out of it - but a) quite a few of those indy ones are still rather nice b) it's much more decent than experiences historically given to indy devs on any other console.




Member since:
2005-12-04
1. As others pointed out, NT has already been ported to PPC.
2. As the Xbox link points out, the Xbox doesn't need 'everything', but a surprisingly small subset.
3. MS has been porting 'everything' to ARM recently.
The real challenge in doing this is not the hardware architecture issue, but getting NT to a point where it does not become overly burdensome on a console. Consoles strive to have as low overhead as possible so games can squeeze the most out of the hardware. Phones are quite different, where (currently) many applications are written with heavyweight abstractions (Silverlight, Dalvik, WebKit, ...)