Linked by Thom Holwerda on Fri 3rd Feb 2012 23:43 UTC
PDAs, Cellphones, Wireless There's an article making the rounds right now about how applications on iOS crash more often than applications on Android. I'm not going to detail the entire methodology - the article itself does so - but it does raise an interesting talking point about how both mobile operating systems handle application crashes and updates.
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Only if you're using visual C++ and their silly structured exception handling, which is pretty bad for various reasons, including performances.

Eh? Any compiler with even a basic form of standards compliance can produce code that handles a division-by-zero exception. As I said, it's trivial to implement, coming in at a few lines of code.

Throwing an exception on a division by zero is non standard behavior.

Of course, but that's irrelevant to the point I was making, which is that division-by-zero is not necessarily fatal in C++. The OP was claiming this to be an inherent and irresolvable flaw in the language; I showed that the language provides you the tools you need to handle it if you so wish.

Also, a division by 0 won't necessarily cause the program to halt. If you work with floats it will usually just yield a special type of NaN value indicating an infinite.

"Dividing by zero" errors implicitly assume that you're working with integer types, at least in this neck of the woods. Surely everyone knows that it means something else when working with floats?

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