Linked by Thom Holwerda on Fri 10th Feb 2012 00:09 UTC, submitted by moondevil
Windows As you all know, Windows 8 will be the first release of Windows NT which supports the ARM architecture. Microsoft hasn't been particularly forthcoming about this new Windows variant, but that's changing today. The company has posted a long and in-depth blog post about Windows 8 on ARM.
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Even more restrictive than iOS
by Moochman on Sat 11th Feb 2012 17:29 UTC
Moochman
Member since:
2005-07-06

Looks like all cross-platform toolkits and runtimes (Qt, Gtk+, Java, Python) are going to be a no-go on WOA. Porting games is also going to be tough without OpenGL support.... For developers, especially open-source, this kinda sucks.

Edited 2012-02-11 17:34 UTC

Reply Score: 2

moondevil Member since:
2005-07-08

Looks like all cross-platform toolkits and runtimes (Qt, Gtk+, Java, Python) are going to be a no-go on WOA. Porting games is also going to be tough without OpenGL support.... For developers, especially open-source, this kinda sucks.



Cross-platform toolkits always suck, because there is only so much they can offer while keeping portable.

So in the end you always have to write some abstractions layers yourself to compensate for the missing functionality.

Having said this, nothing forbids the said toolkits to try to provide some functionality around WinRT and with that achieve some portability.

Reply Parent Score: 2