Linked by Elv13 on Sun 26th Feb 2012 21:03 UTC
PDAs, Cellphones, Wireless "Don't expect RIM to open source its entire operating system, or its radio stack. But the original smartphone company is gambling its future success on open source, and it has an expert on board to help. Mary Branscombe asked Senior Technical Director for Open Software, Eduardo Pelegri Llopart, where open source fits in at RIM."
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RE: Qt
by anda_skoa on Mon 27th Feb 2012 10:14 UTC in reply to "Qt"
anda_skoa
Member since:
2005-07-07

The most interesting stuff is the Qt snippet:

"The Cascades 3D graphics framework uses Qt Core, and QML (the Qt Modelling Language) to give PlayBook 2 and BlackBerry 10 apps a new signature look."

I don't actually know if this information has been officially stated anywhere before.


It was part of the BlackBerry DevCon key note by Alec Saunders
http://www.blackberrydevcon.com/europe/webcast (Qt part beginning at about 41:15, including a demo of QtQuick on the Playbook by Lars Knoll)

And this is something that will get much better on Qt5, when the graphics model becomes more directly GPU accelerateable (ok, that's not a real word).


I believe that RIM's QML-using framework Cascades referred to in the article is already using an OpenGL ES scene graph for rendering.

Reply Parent Score: 3

RE[2]: Qt
by vivainio on Mon 27th Feb 2012 11:49 in reply to "RE: Qt"
vivainio Member since:
2008-12-26


I believe that RIM's QML-using framework Cascades referred to in the article is already using an OpenGL ES scene graph for rendering.


Cool, thanks for the info! Also Intel was planning to retrofit the Scene Graph for Qt 4.8, before butchering MeeGo.

Reply Parent Score: 2